Game Ai Pro 360 : Guide to movement and pathfinding [edited] by Steve Rabin.
Publication details: Boca Raton CRC Press 2020Description: xviii, 296 pages. ill. 23 cmISBN: 9780367151133Subject(s): Computer games -- Programming | Computer animation | Video games -- DesignLOC classification: QA76.76.C672 | G332285 2020Summary: "Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
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BOOK | UNIMY PJ Library | TB | QA76.76.C672 G332285 2020 (Browse shelf (Opens below)) | Available | 102852 |
Total holds: 0
Browsing UNIMY shelves, Shelving location: PJ Library Close shelf browser (Hides shelf browser)
QA76.758 W535 2013 Making IT lean: Applying lean practices to the work of IT / | QA76.76.C672 B34 2010 Game Development and Production | QA 76.76.C672 F84 2019 Game design workshop : a playcentric approach to creating innovative games / | QA76.76.C672 G332285 2020 Game Ai Pro 360 : Guide to movement and pathfinding | QA76.76.C672 G654 2011 Unity 3.x game development essentials: game development with C# and Javascript / | QA76.76.C672 N69 2012 Game development essentials / | QA76.76.C672 O43 2019 Learning C# programming with Unity 3D |
Includes bibliographical references.
"Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"
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