Game Ai Pro 360 : Guide to movement and pathfinding
Steve Rabin
Game Ai Pro 360 : Guide to movement and pathfinding [edited] by Steve Rabin. - Boca Raton CRC Press 2020 - xviii, 296 pages. ill. 23 cm
Includes bibliographical references.
"Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"
9780367151133
Computer games--Programming.
Computer animation.
Video games--Design.
QA76.76.C672 / G332285 2020
Game Ai Pro 360 : Guide to movement and pathfinding [edited] by Steve Rabin. - Boca Raton CRC Press 2020 - xviii, 296 pages. ill. 23 cm
Includes bibliographical references.
"Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"
9780367151133
Computer games--Programming.
Computer animation.
Video games--Design.
QA76.76.C672 / G332285 2020