3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry.
Material type: TextPublication details: Boca Raton : CRC Press, c2012Edition: 2nd edDescription: xxi, 805 p. : ill. (some col.)ISBN: 9781439869819 (electronic bk.)Other title: Three-D math primer for graphics and game developmentSubject(s): Computer graphics | Computer games -- Programming | Computer science -- MathematicsGenre/Form: Electronic books.DDC classification: 006.6 LOC classification: T385 | .D875 2012Online resources: Click to View Summary: "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- Provided by publisher.Includes bibliographical references.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- Provided by publisher.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
There are no comments on this title.