3D math primer for graphics and game development
Dunn, Fletcher.
3D math primer for graphics and game development [electronic resource] / Three-D math primer for graphics and game development Fletcher Dunn, Ian Parberry. - 2nd ed. - Boca Raton : CRC Press, c2012. - xxi, 805 p. : ill. (some col.)
Includes bibliographical references.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
9781439869819 (electronic bk.)
Computer graphics.
Computer games--Programming.
Computer science--Mathematics.
Electronic books.
T385 / .D875 2012
006.6
3D math primer for graphics and game development [electronic resource] / Three-D math primer for graphics and game development Fletcher Dunn, Ian Parberry. - 2nd ed. - Boca Raton : CRC Press, c2012. - xxi, 805 p. : ill. (some col.)
Includes bibliographical references.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
9781439869819 (electronic bk.)
Computer graphics.
Computer games--Programming.
Computer science--Mathematics.
Electronic books.
T385 / .D875 2012
006.6