000 01442nam a2200373 a 4500
001 EBC1214972
003 MiAaPQ
005 20240120140727.0
006 m o d |
007 cr cn|||||||||
008 130716s2013 enka s 001 0 eng d
020 _z9781849696845
020 _a9781849696852 (electronic bk.)
035 _a(MiAaPQ)EBC1214972
035 _a(Au-PeEL)EBL1214972
035 _a(CaPaEBR)ebr10728432
035 _a(CaONFJC)MIL502428
035 _a(OCoLC)851696086
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_bM67 2013
100 1 _aHaller, Jan.
245 1 0 _aSFML game development
_h[electronic resource] :
_blearn how to use SFML 2.0 to develop your own feature-packed game /
_cJan Haller, Henrik Vogelius Hansson, Artur Moreira ; [foreword by Laurent Gomila].
260 _aBirmingham :
_bPackt Pub.,
_c2013.
300 _avi, 276 p. :
_bill. (some col.).
440 0 _aCommunity experience distilled
500 _aIncludes index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games
_xProgramming.
655 4 _aElectronic books.
700 1 _aHansson, Henrik Vogelius.
700 1 _aMoreira, Artur.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1214972
_zClick to View
999 _c97521
_d97521