000 | 01442nam a2200373 a 4500 | ||
---|---|---|---|
001 | EBC1214972 | ||
003 | MiAaPQ | ||
005 | 20240120140727.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 130716s2013 enka s 001 0 eng d | ||
020 | _z9781849696845 | ||
020 | _a9781849696852 (electronic bk.) | ||
035 | _a(MiAaPQ)EBC1214972 | ||
035 | _a(Au-PeEL)EBL1214972 | ||
035 | _a(CaPaEBR)ebr10728432 | ||
035 | _a(CaONFJC)MIL502428 | ||
035 | _a(OCoLC)851696086 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aQA76.76.C672 _bM67 2013 |
|
100 | 1 | _aHaller, Jan. | |
245 | 1 | 0 |
_aSFML game development _h[electronic resource] : _blearn how to use SFML 2.0 to develop your own feature-packed game / _cJan Haller, Henrik Vogelius Hansson, Artur Moreira ; [foreword by Laurent Gomila]. |
260 |
_aBirmingham : _bPackt Pub., _c2013. |
||
300 |
_avi, 276 p. : _bill. (some col.). |
||
440 | 0 | _aCommunity experience distilled | |
500 | _aIncludes index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 4 | _aElectronic books. | |
700 | 1 | _aHansson, Henrik Vogelius. | |
700 | 1 | _aMoreira, Artur. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1214972 _zClick to View |
999 |
_c97521 _d97521 |