000 01445nam a2200349 a 4500
001 EBC1192672
003 MiAaPQ
005 20240120135702.0
006 m o d |
007 cr cn|||||||||
008 130603s2013 enka s 001 0 eng d
020 _z9781849695961
020 _a9781849695978 (electronic bk.)
035 _a(MiAaPQ)EBC1192672
035 _a(Au-PeEL)EBL1192672
035 _a(CaPaEBR)ebr10714620
035 _a(CaONFJC)MIL497721
035 _a(OCoLC)850162221
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_bB67 2013
100 1 _aBorkwood, Innes.
245 1 0 _aLearning Stencyl 3.x game development beginner's guide
_h[electronic resource] :
_ba fast-paced, hands-on guide for developing a feature-complete video game on almost any desktop computer, without writing a single line of computer code /
_cInnes Borkwood.
260 _aBirmingham :
_bPackt Pub.,
_c2013.
300 _aix, 309 p. :
_bill. (some col.)
500 _a"Learn by doing: less theory, more results"--Cover.
500 _aIncludes index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games
_xProgramming.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1192672
_zClick to View
999 _c96412
_d96412