000 | 01383nam a2200361 a 4500 | ||
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001 | EBC1140133 | ||
003 | MiAaPQ | ||
005 | 20240120134630.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 130320s2013 enka s 001 0 eng d | ||
020 | _z9781849699396 | ||
020 | _a9781849699402 (electronic bk.) | ||
035 | _a(MiAaPQ)EBC1140133 | ||
035 | _a(Au-PeEL)EBL1140133 | ||
035 | _a(CaPaEBR)ebr10672340 | ||
035 | _a(CaONFJC)MIL457380 | ||
035 | _a(OCoLC)830162820 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aQA76.76.C672 _bH39 2013 |
|
100 | 1 | _aHawley, Richard A. | |
245 | 1 | 0 |
_aGrome terrain modeling with Ogre3D, UDK, and Unity3D _h[electronic resource] : _bcreate massive terrains and export them to the most popular game engines / _cRichard A. Hawley. |
260 |
_aBirmingham : _bPackt Pub., _c2013. |
||
300 |
_aiv, 145 p. : _bill. |
||
490 | 1 | _aCommunity experience distilled | |
500 | _aIncludes index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
830 | 0 | _aCommunity experience distilled. | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1140133 _zClick to View |
999 |
_c93113 _d93113 |