000 01383nam a2200361 a 4500
001 EBC1140133
003 MiAaPQ
005 20240120134630.0
006 m o d |
007 cr cn|||||||||
008 130320s2013 enka s 001 0 eng d
020 _z9781849699396
020 _a9781849699402 (electronic bk.)
035 _a(MiAaPQ)EBC1140133
035 _a(Au-PeEL)EBL1140133
035 _a(CaPaEBR)ebr10672340
035 _a(CaONFJC)MIL457380
035 _a(OCoLC)830162820
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_bH39 2013
100 1 _aHawley, Richard A.
245 1 0 _aGrome terrain modeling with Ogre3D, UDK, and Unity3D
_h[electronic resource] :
_bcreate massive terrains and export them to the most popular game engines /
_cRichard A. Hawley.
260 _aBirmingham :
_bPackt Pub.,
_c2013.
300 _aiv, 145 p. :
_bill.
490 1 _aCommunity experience distilled
500 _aIncludes index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games
_xProgramming.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
830 0 _aCommunity experience distilled.
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1140133
_zClick to View
999 _c93113
_d93113