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020 _z9783110312713
020 _a9783110312836 (e-book)
035 _a(MiAaPQ)EBC1094221
035 _a(Au-PeEL)EBL1094221
035 _a(CaPaEBR)ebr11010179
035 _a(OCoLC)890089684
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aZ716.33
_b.D44 2014
082 0 _a025.5
_223
100 1 _aDeeg, Christoph,
_eauthor.
245 1 0 _aGaming und Bibliotheken /
_cChristoph Deeg.
264 1 _aBerlin, [Germany] ;
_aBoston, Massachusetts :
_bWalter de Gruyter,
_c2014.
264 4 _c2014
300 _a1 online resource (180 pages) :
_billustrations (some color).
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
490 1 _aPraxiswissen,
_x2193-0198
588 _aDescription based on online resource; title from PDF title page (ebrary, viewed September 16, 2015).
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aLibraries
_xActivity programs.
650 0 _aLibraries
_xSpecial collections
_xGames.
650 0 _aLibraries
_xSpecial collections.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aDeeg, Christoph.
_tGaming und Bibliotheken.
_dBerlin, [Germany] ; Boston, Massachusetts : Walter de Gruyter, c2013
_hx, 167 pages
_kPraxiswissen.
_z9783110312713
_w2014501802
797 2 _aProQuest (Firm)
830 0 _akPraxiswissen.
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1094221
_zClick to View
999 _c88537
_d88537