000 01236nam a2200349Ia 4500
001 EBC1036250
003 MiAaPQ
005 20240120134030.0
006 m o d |
007 cr cn|||||||||
008 111102s2012 enka s 001 0 eng d
020 _z9781849687089
020 _z9781849687096
035 _a(MiAaPQ)EBC1036250
035 _a(Au-PeEL)EBL1036250
035 _a(CaPaEBR)ebr10608605
035 _a(CaONFJC)MIL394987
035 _a(OCoLC)815979478
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_bJ34 2012
100 1 _aJaegers, Kurt.
245 1 0 _aXNA 4 3D game development by example
_h[electronic resource] :
_bbeginner's guide /
_cKurt Jaegers.
260 _aBirmingham :
_bPackt Publishing,
_c2012.
300 _avi, 303 p. :
_bill.
500 _aIncludes index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer games
_xDesign.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1036250
_zClick to View
999 _c85463
_d85463