000 | 01236nam a2200349Ia 4500 | ||
---|---|---|---|
001 | EBC1036250 | ||
003 | MiAaPQ | ||
005 | 20240120134030.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 111102s2012 enka s 001 0 eng d | ||
020 | _z9781849687089 | ||
020 | _z9781849687096 | ||
035 | _a(MiAaPQ)EBC1036250 | ||
035 | _a(Au-PeEL)EBL1036250 | ||
035 | _a(CaPaEBR)ebr10608605 | ||
035 | _a(CaONFJC)MIL394987 | ||
035 | _a(OCoLC)815979478 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aQA76.76.C672 _bJ34 2012 |
|
100 | 1 | _aJaegers, Kurt. | |
245 | 1 | 0 |
_aXNA 4 3D game development by example _h[electronic resource] : _bbeginner's guide / _cKurt Jaegers. |
260 |
_aBirmingham : _bPackt Publishing, _c2012. |
||
300 |
_avi, 303 p. : _bill. |
||
500 | _aIncludes index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 |
_aComputer games _xDesign. |
|
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1036250 _zClick to View |
999 |
_c85463 _d85463 |