000 | 01273nam a2200361Ia 4500 | ||
---|---|---|---|
001 | EBC1035153 | ||
003 | MiAaPQ | ||
005 | 20240120134026.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 111102s2012 enka s 001 0 eng d | ||
020 | _z9781849692007 | ||
020 | _z9781849692069 | ||
035 | _a(MiAaPQ)EBC1035153 | ||
035 | _a(Au-PeEL)EBL1035153 | ||
035 | _a(CaPaEBR)ebr10608607 | ||
035 | _a(CaONFJC)MIL394988 | ||
035 | _a(OCoLC)815979052 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aQA76.76.C672 _bT73 2012 |
|
100 | 1 | _aTracy, Sean. | |
245 | 1 | 0 |
_aCryENGINE 3 game development _h[electronic resource] : _beginner's guide / _cSean Tracy, Paul Reindell. |
260 |
_aBirmingham : _bPackt Publishing, _c2012. |
||
300 |
_avii, 332 p. : _bill. |
||
500 | _aIncludes index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 |
_aElectronic games _xDesign. |
|
655 | 4 | _aElectronic books. | |
700 | 1 | _aReindell, Paul. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1035153 _zClick to View |
999 |
_c85382 _d85382 |