000 01468nam a2200409 i 4500
001 EBC1000613
003 MiAaPQ
005 20240120133922.0
006 m o d |
007 cr cnu||||||||
008 131123t20132013gw o 000 0 eng d
020 _z9783110272161
020 _a9783110272451
_q(electronic bk.)
035 _a(MiAaPQ)EBC1000613
035 _a(Au-PeEL)EBL1000613
035 _a(CaPaEBR)ebr10786162
035 _a(CaONFJC)MIL805752
035 _a(OCoLC)858761881
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.3
_b.D66 2013
100 1 _aDomsch, Sebastian.
245 1 0 _aStoryplaying :
_bagency and narrative in video games /
_cSebastian Domsch.
264 1 _aBerlin :
_bDe Gruyter,
_c[2013]
264 4 _c2013
300 _a1 online resource (196 pages)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
588 _aDescription based on online resource; title from PDF title page (ebrary, viewed November 22, 2013).
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aActing games.
650 0 _aRole playing.
650 0 _aVideo games.
655 4 _aElectronic books.
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1000613
_zClick to View
999 _c83911
_d83911