000 | 01468nam a2200409 i 4500 | ||
---|---|---|---|
001 | EBC1000613 | ||
003 | MiAaPQ | ||
005 | 20240120133922.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 131123t20132013gw o 000 0 eng d | ||
020 | _z9783110272161 | ||
020 |
_a9783110272451 _q(electronic bk.) |
||
035 | _a(MiAaPQ)EBC1000613 | ||
035 | _a(Au-PeEL)EBL1000613 | ||
035 | _a(CaPaEBR)ebr10786162 | ||
035 | _a(CaONFJC)MIL805752 | ||
035 | _a(OCoLC)858761881 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aGV1469.3 _b.D66 2013 |
|
100 | 1 | _aDomsch, Sebastian. | |
245 | 1 | 0 |
_aStoryplaying : _bagency and narrative in video games / _cSebastian Domsch. |
264 | 1 |
_aBerlin : _bDe Gruyter, _c[2013] |
|
264 | 4 | _c2013 | |
300 | _a1 online resource (196 pages) | ||
336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
588 | _aDescription based on online resource; title from PDF title page (ebrary, viewed November 22, 2013). | ||
590 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | _aActing games. | |
650 | 0 | _aRole playing. | |
650 | 0 | _aVideo games. | |
655 | 4 | _aElectronic books. | |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1000613 _zClick to View |
999 |
_c83911 _d83911 |