000 01423nam a2200361 a 4500
001 EBC948543
003 MiAaPQ
005 20240120133637.0
006 m o d |
007 cr cn|||||||||
008 111003s2011 enka s 001 0 eng d
020 _z9781849690522
020 _a9781849690539 (electronic bk.)
035 _a(MiAaPQ)EBC948543
035 _a(Au-PeEL)EBL948543
035 _a(CaPaEBR)ebr10496817
035 _a(CaONFJC)MIL330845
035 _a(OCoLC)797917734
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_bM66 2011
100 1 _aMoore, Richard J.
245 1 0 _aUnreal development kit 3
_h[electronic resource] :
_bbeginner's guide : a fun, quick, step-by-step buide to level design and creating your own game world /
_cRichard Moore.
260 _aBirmingham, U.K. :
_bPackt Pub.,
_c2011.
300 _aiv, 241 p. :
_bill. (some col.)
500 _a"Learn by doing : less theory, more results"--Cover.
500 _aIncludes index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aUnrealScript (Computer program language)
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=948543
_zClick to View
999 _c80342
_d80342