000 | 01423nam a2200361 a 4500 | ||
---|---|---|---|
001 | EBC948543 | ||
003 | MiAaPQ | ||
005 | 20240120133637.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 111003s2011 enka s 001 0 eng d | ||
020 | _z9781849690522 | ||
020 | _a9781849690539 (electronic bk.) | ||
035 | _a(MiAaPQ)EBC948543 | ||
035 | _a(Au-PeEL)EBL948543 | ||
035 | _a(CaPaEBR)ebr10496817 | ||
035 | _a(CaONFJC)MIL330845 | ||
035 | _a(OCoLC)797917734 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aQA76.76.C672 _bM66 2011 |
|
100 | 1 | _aMoore, Richard J. | |
245 | 1 | 0 |
_aUnreal development kit 3 _h[electronic resource] : _bbeginner's guide : a fun, quick, step-by-step buide to level design and creating your own game world / _cRichard Moore. |
260 |
_aBirmingham, U.K. : _bPackt Pub., _c2011. |
||
300 |
_aiv, 241 p. : _bill. (some col.) |
||
500 | _a"Learn by doing : less theory, more results"--Cover. | ||
500 | _aIncludes index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aUnrealScript (Computer program language) | |
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=948543 _zClick to View |
999 |
_c80342 _d80342 |