000 | 01203nam a2200337Ia 4500 | ||
---|---|---|---|
001 | EBC943989 | ||
003 | MiAaPQ | ||
005 | 20240120133619.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 090423s2011 enka s 001 0 eng d | ||
020 | _z9781849512725 | ||
035 | _a(MiAaPQ)EBC943989 | ||
035 | _a(Au-PeEL)EBL943989 | ||
035 | _a(CaPaEBR)ebr10448355 | ||
035 | _a(CaONFJC)MIL301141 | ||
035 | _a(OCoLC)796383588 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aQA76.76.C672 _bM38 2011 |
|
100 | 1 | _aMathews, David Brian. | |
245 | 1 | 0 |
_aPanda3D 1.6 game engine beginner's guide _h[electronic resource] / _cDavid Brian Mathews. |
260 |
_aBirmingham, U.K. : _bPackt Publishing Ltd., _c2011. |
||
300 |
_avii, 336 p. : _bill. |
||
500 | _aIncludes index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | _aComputer animation. | |
650 | 0 |
_aComputer games _xDesign. |
|
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=943989 _zClick to View |
999 |
_c79956 _d79956 |