000 01416nam a2200385 a 4500
001 EBC903143
003 MiAaPQ
005 20240120133440.0
006 m o d |
007 cr cn|||||||||
008 120712s2012 enka s 001 0 eng d
010 _z 2012934983
020 _z9781119968863
020 _a9781119940586 (electronic bk.)
035 _a(MiAaPQ)EBC903143
035 _a(Au-PeEL)EBL903143
035 _a(CaPaEBR)ebr10575601
035 _a(CaONFJC)MIL364938
035 _a(OCoLC)801995358
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aT385
_b.A59 2012
100 1 _aAnyuru, Andreas.
245 1 0 _aProfessional WebGL programming
_h[electronic resource] :
_bdeveloping 3D graphics for the web /
_cAndreas Anyuru.
260 _aChichester, U.K. :
_bJohn Wiley & Sons,
_c2012.
300 _axxv, 333 p. :
_bill.
490 0 _aWrox programmer to programmer
500 _aIncludes index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer graphics
_xComputer programs.
650 0 _aJavaScript (Computer program language)
650 0 _aThree-dimensional display systems.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=903143
_zClick to View
999 _c77786
_d77786