000 01539nam a2200385 a 4500
001 EBC881251
003 MiAaPQ
005 20240120133354.0
006 m o d |
007 cr cn|||||||||
008 120627s2012 caua sb 000 0 eng d
020 _z9781608456499
020 _z9781608456505 (e-book)
035 _a(MiAaPQ)EBC881251
035 _a(Au-PeEL)EBL881251
035 _a(CaPaEBR)ebr10570924
035 _a(OCoLC)779496491
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.9.H85
_bS86 2012
100 1 _aSundstedt, Veronica.
245 1 0 _aGazing at games
_h[electronic resource] :
_ban introduction to eye tracking control /
_cVeronica Sundstedt.
260 _a[San Rafael, Calif.?] :
_bMorgan & Claypool Publishers,
_c2012.
300 _axvii, 95 p. :
_bill. (some col.).
490 1 _aSynthesis lectures on computer graphics and animation,
_x1933-8996 ;
_vlecture #14
504 _aIncludes bibliographical references.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aHuman-computer interaction.
650 0 _aComputer graphics.
650 0 _aVisual perception.
650 0 _aEye
_xMovements
_xPhotographic measurements.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
830 0 _aSynthesis lectures in computer graphics and animation ;
_v#14.
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=881251
_zClick to View
999 _c76685
_d76685