000 | 01340nam a2200385 a 4500 | ||
---|---|---|---|
001 | EBC836578 | ||
003 | MiAaPQ | ||
005 | 20240120133122.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 120418s2012 inua s 001 0 eng d | ||
010 | _z 2012937911 | ||
020 | _z1118172728 (pbk alk. paper) | ||
020 | _z9781118172728 | ||
020 | _a9781118226902 (electronic bk.) | ||
035 | _a(MiAaPQ)EBC836578 | ||
035 | _a(Au-PeEL)EBL836578 | ||
035 | _a(CaPaEBR)ebr10580256 | ||
035 | _a(CaONFJC)MIL366240 | ||
035 | _a(OCoLC)795119910 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aGV1469.34.C48 _bT68 2012 |
|
100 | 1 | _aTotten, Chris. | |
245 | 1 | 0 |
_aGame character creation with Blender and Unity _h[electronic resource] / _cChris Totten. |
250 | _a1st ed. | ||
260 |
_aIndianapolis : _bJohn Wiley & Sons, _c2012. |
||
300 |
_axxv, 292 p. : _bcol. ill. |
||
500 | _aIncludes index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
630 | 0 | 0 | _aBlender (Computer file) |
650 | 0 | _aVideo game characters. | |
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=836578 _zClick to View |
999 |
_c73387 _d73387 |