000 01340nam a2200385 a 4500
001 EBC836578
003 MiAaPQ
005 20240120133122.0
006 m o d |
007 cr cn|||||||||
008 120418s2012 inua s 001 0 eng d
010 _z 2012937911
020 _z1118172728 (pbk alk. paper)
020 _z9781118172728
020 _a9781118226902 (electronic bk.)
035 _a(MiAaPQ)EBC836578
035 _a(Au-PeEL)EBL836578
035 _a(CaPaEBR)ebr10580256
035 _a(CaONFJC)MIL366240
035 _a(OCoLC)795119910
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.34.C48
_bT68 2012
100 1 _aTotten, Chris.
245 1 0 _aGame character creation with Blender and Unity
_h[electronic resource] /
_cChris Totten.
250 _a1st ed.
260 _aIndianapolis :
_bJohn Wiley & Sons,
_c2012.
300 _axxv, 292 p. :
_bcol. ill.
500 _aIncludes index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
630 0 0 _aBlender (Computer file)
650 0 _aVideo game characters.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=836578
_zClick to View
999 _c73387
_d73387