000 01542nam a2200445Ia 4500
001 EBC834746
003 MiAaPQ
005 20240120133116.0
006 m o d |
007 cr cn|||||||||
008 110513s2012 enka sb 001 0 eng d
010 _z 2011018803
020 _z9780199753451
020 _z9780199753468
020 _z9780199921249
035 _a(MiAaPQ)EBC834746
035 _a(Au-PeEL)EBL834746
035 _a(CaPaEBR)ebr10523366
035 _a(CaONFJC)MIL342810
035 _a(OCoLC)772845064
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.3
_b.M55 2012
082 0 4 _a794.8
_223
100 1 _aMiller, Kiri.
245 1 0 _aPlaying along
_h[electronic resource] :
_bdigital games, YouTube, and virtual performance /
_cKiri Miller.
260 _aOxford ;
_aNew York :
_bOxford University Press,
_cc2012.
300 _axi, 258 p. :
_bill.
490 1 _aOxford music/media series
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aInteractive videos.
650 0 _aPopular music.
650 0 _aVideo game music.
650 0 _aVideo games
_xSocial aspects.
650 0 _aVideo games.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
830 0 _aOxford music/media series.
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=834746
_zClick to View
999 _c73185
_d73185