000 01882nam a2200433 a 4500
001 EBC800971
003 MiAaPQ
005 20240120132937.0
006 m o d |
007 cr cn|||||||||
008 110112s2012 flua sb 000 0 eng d
010 _z 2010053535
020 _z9781568817231 (hardback)
020 _a9781439869819 (electronic bk.)
035 _a(MiAaPQ)EBC800971
035 _a(Au-PeEL)EBL800971
035 _a(CaPaEBR)ebr10511336
035 _a(CaONFJC)MIL692729
035 _a(OCoLC)762689262
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aT385
_b.D875 2012
082 0 4 _a006.6
_222
100 1 _aDunn, Fletcher.
245 1 0 _a3D math primer for graphics and game development
_h[electronic resource] /
_cFletcher Dunn, Ian Parberry.
246 3 _aThree-D math primer for graphics and game development
250 _a2nd ed.
260 _aBoca Raton :
_bCRC Press,
_cc2012.
300 _axxi, 805 p. :
_bill. (some col.)
504 _aIncludes bibliographical references.
520 _a"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
_cProvided by publisher.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer graphics.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer science
_xMathematics.
655 4 _aElectronic books.
700 1 _aParberry, Ian.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=800971
_zClick to View
999 _c70844
_d70844