000 | 01882nam a2200433 a 4500 | ||
---|---|---|---|
001 | EBC800971 | ||
003 | MiAaPQ | ||
005 | 20240120132937.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 110112s2012 flua sb 000 0 eng d | ||
010 | _z 2010053535 | ||
020 | _z9781568817231 (hardback) | ||
020 | _a9781439869819 (electronic bk.) | ||
035 | _a(MiAaPQ)EBC800971 | ||
035 | _a(Au-PeEL)EBL800971 | ||
035 | _a(CaPaEBR)ebr10511336 | ||
035 | _a(CaONFJC)MIL692729 | ||
035 | _a(OCoLC)762689262 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aT385 _b.D875 2012 |
|
082 | 0 | 4 |
_a006.6 _222 |
100 | 1 | _aDunn, Fletcher. | |
245 | 1 | 0 |
_a3D math primer for graphics and game development _h[electronic resource] / _cFletcher Dunn, Ian Parberry. |
246 | 3 | _aThree-D math primer for graphics and game development | |
250 | _a2nd ed. | ||
260 |
_aBoca Raton : _bCRC Press, _cc2012. |
||
300 |
_axxi, 805 p. : _bill. (some col.) |
||
504 | _aIncludes bibliographical references. | ||
520 |
_a"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- _cProvided by publisher. |
||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | _aComputer graphics. | |
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 |
_aComputer science _xMathematics. |
|
655 | 4 | _aElectronic books. | |
700 | 1 | _aParberry, Ian. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=800971 _zClick to View |
999 |
_c70844 _d70844 |