000 01310nam a22003734a 4500
001 EBC334602
003 MiAaPQ
005 20240120130544.0
006 m o d |
007 cr cn|||||||||
008 080908s2006 enka b 011 0 eng
010 _z 2005934504
020 _z1412900336
020 _z1412900344 (pbk)
035 _a(MiAaPQ)EBC334602
035 _a(Au-PeEL)EBL334602
035 _a(CaPaEBR)ebr10218063
035 _a(CaONFJC)MIL125156
035 _a(OCoLC)476144020
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.15
_b.U53 2006
082 0 4 _a793.93/2
_222
245 0 0 _aUnderstanding digital games
_h[electronic resource] /
_cedited by Jason Rutter and Jo Bryce.
260 _aLondon ;
_aThousand Oaks, Calif. :
_bSage Publications,
_c2006.
300 _axx, 249 p. :
_bill.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games.
655 4 _aElectronic books.
700 1 _aRutter, Jason.
700 1 _aBryce, Jo.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=334602
_zClick to View
999 _c34193
_d34193