000 | 03267nam a22004333i 4500 | ||
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001 | EBC30394536 | ||
003 | MiAaPQ | ||
005 | 20240122002014.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 231124s2019 xx o ||||0 eng d | ||
020 |
_a9780472900879 _q(electronic bk.) |
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020 | _z9780472131112 | ||
035 | _a(MiAaPQ)EBC30394536 | ||
035 | _a(Au-PeEL)EBL30394536 | ||
035 | _a(OCoLC)1051778444 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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050 | 4 | _aAZ105 | |
082 | 0 | _a001.30285 | |
100 | 1 | _aKee, Kevin. | |
245 | 1 | 0 |
_aSeeing the Past with Computers : _bExperiments with Augmented Reality and Computer Vision for History. |
250 | _a1st ed. | ||
264 | 1 |
_aAnn Arbor : _bUniversity of Michigan Press, _c2019. |
|
264 | 4 | _c�2019. | |
300 | _a1 online resource (255 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 | _aDigital Humanities Series | |
505 | 0 | _aIntro -- Contents -- Introduction: Seeing the Past (Kevin Kee and Timothy Compeau) -- One: The People Inside (Tim Sherratt and Kate Bagnall) -- Two: Bringing Trouv�e to Light: Speculative Computer Vision and Media History (Jentery Sayers) -- Three: Seeing Swinburne: Toward a Mobile and Augmented-Reality Edition of Poems and Ballads, 1866 (Bethany Nowviskie and Wayne Graham) -- Four: Mixed-Reality Design for Broken-World Thinking (Kari Kraus, Derek Hansen, Elizabeth Bonsignore, June Ahn, Jes Koepfler, Kathryn Kaczmarek Frew, Anthony Pellicone, and Carlea Holl-Jensen) -- Five: Faster than the Eye: Using Computer Vision to Explore Sources in the History of Stage Magic (Devon Elliot and William J. Turkel) -- Six: The Analog Archive: Image-Mining the History of Electronics (Edward Jones-Imhotep and William J. Turkel) -- Seven: Learning to See the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images (Ian Milligan) -- Eight: Building Augmented Reality Freedom Stories: A Critical Reflection (Andrew Roth and Caitlin Fisher) -- Nine: Experiments in Alternative-and Augmented-Reality Game Design: Platforms and Collaborations (Geoffrey Rockwell and Sean Gouglas) -- Ten: Tecumseh Returns: A History Game in Alternate Reality, Augmented Reality, and Reality (Timothy Compeau and Robert MacDougall) -- Eleven: History All Around Us: Toward Best Practices for Augmented Reality for History (Kevin Kee, Eric Poitras, and Timothy Compeau) -- Twelve: Hearing the Past (Shawn Graham, Stuart Eve, Colleen Morgan, and Alexis Pantos) -- Contributors -- Index. | |
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2023. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
655 | 4 | _aElectronic books. | |
700 | 1 | _aCompeau, Timothy J. | |
776 | 0 | 8 |
_iPrint version: _aKee, Kevin _tSeeing the Past with Computers _dAnn Arbor : University of Michigan Press,c2019 _z9780472131112 |
797 | 2 | _aProQuest (Firm) | |
830 | 0 | _aDigital Humanities Series | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=30394536 _zClick to View |
999 |
_c314891 _d314891 |