000 | 06166nam a22004453i 4500 | ||
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001 | EBC6916340 | ||
003 | MiAaPQ | ||
005 | 20240122001540.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 231124s2022 xx o ||||0 eng d | ||
020 |
_a9783030827670 _q(electronic bk.) |
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020 | _z9783030827663 | ||
035 | _a(MiAaPQ)EBC6916340 | ||
035 | _a(Au-PeEL)EBL6916340 | ||
035 | _a(OCoLC)1306056824 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
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050 | 4 | _aP94.6-.65 | |
082 | 0 | _a794.8 | |
100 | 1 | _aRuotsalainen, Maria. | |
245 | 1 | 0 | _aModes of Esports Engagement in Overwatch. |
250 | _a1st ed. | ||
264 | 1 |
_aCham : _bSpringer International Publishing AG, _c2022. |
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264 | 4 | _c�2022. | |
300 | _a1 online resource (234 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aModes of Esports Engagement in Overwatch -- Preface -- Acknowledgment -- Contents -- List of Images -- List of Tables -- Notes on Contributors -- Chapter 1: Introduction -- Modes of Engagement -- Something for Everyone -- Ten Chapters -- References -- Part I: Playing Overwatch -- Chapter 2: Two Overwatch Player Profiles -- Introduction -- Esport Players and Overwatch -- Data and Method -- Measures -- Esports and Correlations -- Cluster Analysis -- Data Analysis -- Beyond Esports Genres -- Preferences and Motives -- Discussion -- References -- Chapter 3: One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums -- Introduction -- Earlier Research -- Data and Methods -- Moderation/Report System -- March 17, 2017, "Moderation of in Game Voice Comms" -- Avoid as Teammate -- March 25, 2018, "Avoid as Teammate Griefing Unpopular Heroes" -- Endorsements (Released June 2018) -- July 1, 2018, "Flaws in the Endorsement System" -- Conclusion -- References -- Chapter 4: The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch -- Introduction -- The Player's Interpretative Agency Over a Game -- Puzzling Characters Together -- The Return of Authorial Intention -- Conclusions -- References -- Chapter 5: Player Reception of Change and Stability in Character Mechanics -- Theory -- Materials and Methods -- Reinhardt: Steadfast Warrior -- Brigitte: Introducing a New Playable Character -- Discussion -- References -- Part II: Competing in Overwatch -- Chapter 6: "KKona where's your sense of patriotism?": Positioning Nationality in the Spectatorship of Competitive Overwatch Play -- Nationalism and Esports -- Positioning Theory -- Twitch as a Platform -- Overwatch World Cup 2019 as a Setting -- Data and Analysis -- Findings. | |
505 | 8 | _aVisual and Symbolic Positioning of Nationality -- The Ambivalence of Ethnically Loaded Memes -- Positioning the Other -- In-Group Positioning by Using National Languages in an International Chat -- Conclusions -- References -- Chapter 7: A Region of Contenders: Overwatch in Brazil -- Introduction and Background -- Methodology -- Overwatch Categorization Overview -- Sentiment Coding -- Results -- The "Path to Pro" in an "Emerging Region" -- The Brazilian Overwatch Community Around the Competitive Scene -- Conclusions -- References -- Chapter 8: Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie" -- Introduction -- Case "Ellie" -- Gender and Toxic Meritocracy in Overwatch and Competitive Gaming -- Reading Case "Ellie" -- Data and Method -- Gender, Performance, and Suspiciousness: (de)Constructing "Ellie" as a (Fake) Woman Gamer -- Gendered Agency, Blame, and Consequences: Discussing the "Experiment" -- Being a Woman in Competitive Overwatch: Significant, Challenging, and Irrelevant -- Why You Cannot Trust the Leaderboard: Conclusions and Discussion -- References -- Part III: Playing with Overwatch -- Chapter 9: Overwatch Fandom and the Range of Corporate Responses -- Introduction -- Modding on Overwatch Workshop -- Official Cosplay Battles -- Character Fanon -- Political Activism -- Overwatch Pornography -- Discussion -- References -- Chapter 10: Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports -- Overwatch, Esports, and Popular Misogyny -- Esports Public Persona -- Esports Players in Pornography -- Overwatch Parody Porn -- Overwatch Cosplay -- Conclusion -- References -- Media -- Chapter 11: The Talk of the Town: Community Perspectives on Loot Boxes -- Introduction -- Method -- Data Collection -- Data Analysis -- Results and Discussion -- Monetization of Loot Boxes: T1. | |
505 | 8 | _aContents of Loot Boxes: T2 -- The Effects of Loot Boxes on Games in General: T3 -- The Implementation of Loot Boxes in Overwatch: T4 -- Loot Boxes and Gambling: T5 -- Loot Boxes and Regulation: T6 -- Alternatives to Loot Boxes: T7 -- Meta-perspectives -- Limitations and Future Work -- Conclusion -- References -- Index. | |
588 | _aDescription based on publisher supplied metadata and other sources. | ||
590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2023. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
655 | 4 | _aElectronic books. | |
700 | 1 | _aT�orh�onen, Maria. | |
700 | 1 | _aKarhulahti, Veli-Matti. | |
776 | 0 | 8 |
_iPrint version: _aRuotsalainen, Maria _tModes of Esports Engagement in Overwatch _dCham : Springer International Publishing AG,c2022 _z9783030827663 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=6916340 _zClick to View |
999 |
_c309387 _d309387 |