000 04146nam a22004573i 4500
001 EBC5727927
003 MiAaPQ
005 20240122001146.0
006 m o d |
007 cr cnu||||||||
008 231124s2019 xx o ||||0 eng d
020 _a9789048535200
_q(electronic bk.)
035 _a(MiAaPQ)EBC5727927
035 _a(Au-PeEL)EBL5727927
035 _a(OCoLC)1088893045
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
082 0 _a323.042
100 1 _aGlas, Ren�e.
245 1 4 _aThe Playful Citizen :
_bCivic Engagement in a Mediatized Culture.
250 _a1st ed.
264 1 _aAmsterdam :
_bAmsterdam University Press,
_c2019.
264 4 _c{copy}2019.
300 _a1 online resource (433 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aGames and Play Series
505 0 _aCover -- Contents -- 1. The playful citizen: An introduction -- Ren�e Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- Part I. Ludo-literacies -- Introduction to Part I -- Ren�e Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 2. Engagement in play, engagement in politics: Playing political video games -- Joyce Neys and Jeroen Jansz -- 3. Analytical game design: Game-making as a cultural technique in a gamified society -- Stefan Werning -- 4. Re-thinking the social documentary -- William Uricchio -- 5. Collapsus, or how to make players become ecological citizens -- Joost Raessens -- 6. The broken toy tactic: Clockwork worlds and activist games -- Anne-Marie Schleiner -- 7. Video games and the engaged citizen: On the ambiguity of digital play -- Ingrid Hoofd -- Part II. Ludo-epistemologies -- Introduction to Part II -- Ren�e Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 8. Public laboratory: Play and civic engagement -- Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry -- 9. Sensing the air and experimenting with environmental citizenship -- Jennifer Gabrys -- 10. Biohacking: Playing with technology -- Stephanie de Smale -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- Ren�e Glas and Sybille Lammes -- 12. The playful scientist: Stimulating playful communities for science practice -- Ben Schouten, Erik van der Spek, Dani�el Harmsen, and Ellis Bartholomeus -- 13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age -- Sonia Fizek and Anne Dippel -- Part III. Ludo-politics -- Introduction to Part III -- Ren�e Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 14. On participatory politics as a game changer and the politics of participation -- Mercedes Bunz.
505 8 _a15. Playing with politics: Memory, orientation, and tactility -- Sam Hind -- 16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems -- Eric Gordon and Stephen Walter -- 17. Permanent revolution: Occupying democracy -- Douglas Rushkoff -- 18. The playful city: Citizens making the smart city -- Michiel de Lange -- 19. Dissent at a distance -- The Janissary Collective (Mark Deuze and Lindsay Ems) -- 20. Playing with power: Casual politicking as a new frame for political analysis -- Alex Gekker -- Index of names -- Index of subjects.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2023. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
655 4 _aElectronic books.
700 1 _aLammes, Sybille.
700 1 _ade Lange, Michiel.
700 1 _aRaessens, Joost.
700 1 _ade Vries, Imar.
776 0 8 _iPrint version:
_aGlas, Ren�e
_tThe Playful Citizen
_dAmsterdam : Amsterdam University Press,c2019
797 2 _aProQuest (Firm)
830 0 _aGames and Play Series
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=5727927
_zClick to View
999 _c305143
_d305143