000 01711nam a2200445 i 4500
001 EBC4790366
003 MiAaPQ
005 20240123170718.0
006 m o d |
007 cr cnu||||||||
008 170206t20162016enka ob 001 0 eng d
020 _z9781786301239
020 _a9781119384540
_q(electronic bk.)
035 _a(MiAaPQ)EBC4790366
035 _a(Au-PeEL)EBL4790366
035 _a(CaPaEBR)ebr11332857
035 _a(CaONFJC)MIL989123
035 _a(OCoLC)970636441
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA269
_b.S285 2016
082 0 _a519.3
_223
100 1 _aSavignac, Emmanuelle,
_eauthor.
245 1 4 _aThe gamification of work :
_bthe uses of games in the workplace /
_cEmmanuelle Savignac.
264 1 _aLondon, [England] :
_bISTE,
_c2016.
264 4 _c2016
300 _a1 online resource (203 pages) :
_billustrations, tables.
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
490 1 _aFocus Series
504 _aIncludes bibliographical references and index.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aGame theory.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aSavignac, Emmanuelle.
_tGamification of work.
_dLondon, [England] : ISTE, c2016
_hvii, 172 pages
_z9781786301239
_w2016958348
797 2 _aProQuest (Firm)
830 0 _aFocus Series.
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=4790366
_zClick to View
999 _c280014
_d280013