000 | 01711nam a2200445 i 4500 | ||
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001 | EBC4790366 | ||
003 | MiAaPQ | ||
005 | 20240123170718.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 170206t20162016enka ob 001 0 eng d | ||
020 | _z9781786301239 | ||
020 |
_a9781119384540 _q(electronic bk.) |
||
035 | _a(MiAaPQ)EBC4790366 | ||
035 | _a(Au-PeEL)EBL4790366 | ||
035 | _a(CaPaEBR)ebr11332857 | ||
035 | _a(CaONFJC)MIL989123 | ||
035 | _a(OCoLC)970636441 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aQA269 _b.S285 2016 |
|
082 | 0 |
_a519.3 _223 |
|
100 | 1 |
_aSavignac, Emmanuelle, _eauthor. |
|
245 | 1 | 4 |
_aThe gamification of work : _bthe uses of games in the workplace / _cEmmanuelle Savignac. |
264 | 1 |
_aLondon, [England] : _bISTE, _c2016. |
|
264 | 4 | _c2016 | |
300 |
_a1 online resource (203 pages) : _billustrations, tables. |
||
336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
490 | 1 | _aFocus Series | |
504 | _aIncludes bibliographical references and index. | ||
588 | _aDescription based on print version record. | ||
590 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | _aGame theory. | |
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aSavignac, Emmanuelle. _tGamification of work. _dLondon, [England] : ISTE, c2016 _hvii, 172 pages _z9781786301239 _w2016958348 |
797 | 2 | _aProQuest (Firm) | |
830 | 0 | _aFocus Series. | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=4790366 _zClick to View |
999 |
_c280014 _d280013 |