000 01852nam a2200433 i 4500
001 EBC4357351
003 MiAaPQ
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006 m o d |
007 cr cnu||||||||
008 161122t20112011ne a o 000 0 eng d
020 _z9780123785787
020 _a9780123785794
_q(electronic bk.)
035 _a(MiAaPQ)EBC4357351
035 _a(Au-PeEL)EBL4357351
035 _a(CaPaEBR)ebr11299094
035 _a(CaONFJC)MIL334292
035 _a(OCoLC)964409910
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_b.M434 2011
082 0 _a794.8/1526
_223
100 1 _aMechtley, Adam,
_eauthor.
245 1 0 _aMaya Python for games and film :
_ba complete reference for the Maya Python and the Maya Python API /
_cAdam Mechtley, Ryan Trowbridge.
264 1 _aAmsterdam, [Netherlands] :
_bMorgan Kaufmann,
_c2011.
264 4 _c2011
300 _a1 online resource (402 pages) :
_billustrations
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aPython (Computer program language)
655 4 _aElectronic books.
700 1 _aTrowbridge, Ryan,
_eauthor.
776 0 8 _iPrint version:
_aMechtley, Adam.
_tMaya Python for games and film : a complete reference for the Maya Python and the Maya Python API.
_dAmsterdam, [Netherlands] : Morgan Kaufmann, c2011
_hxxiii, 375 pages
_z9780123785787
_w2011029999
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=4357351
_zClick to View
999 _c245934
_d245934