000 01811nam a2200433Ia 4500
001 EBC265968
003 MiAaPQ
005 20240120130026.0
006 m o d |
007 cr cn|||||||||
008 060105s2006 ne a sb 001 0 eng d
010 _z 2006920170
020 _z158603572X
035 _a(MiAaPQ)EBC265968
035 _a(Au-PeEL)EBL265968
035 _a(CaPaEBR)ebr10130675
035 _a(CaONFJC)MIL50512
035 _a(OCoLC)71204189
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.15
_b.A44 2006
245 0 0 _aAffective and emotional aspects of human-computer interaction
_h[electronic resource] :
_bgame-based and innovative learning approaches /
_cedited by Maja Pivec.
260 _aAmsterdam ;
_aWashington, DC :
_bIOS Press,
_cc2006.
300 _axiv, 317 p. :
_bill.
490 1 _aThe future of learning,
_x1572-4794 ;
_v1
500 _aPapers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches."
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer-assisted instruction.
650 0 _aLearning
_xResearch.
650 0 _aExperiential learning.
650 0 _aEducation
_xEffect of technological innovations on.
650 0 _aEducation
_xSimulation methods.
650 0 _aComputer games
_xResearch.
655 4 _aElectronic books.
700 1 _aPivec, Maja.
710 2 _aProQuest (Firm)
830 0 _aFuture of learning ;
_vv. 1.
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=265968
_zClick to View
999 _c24546
_d24546