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001 EBC3564813
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006 m o d |
007 cr cnu||||||||
008 150918t20152015enka o 001 0 eng d
020 _z9781785281440
020 _a9781785288845 (e-book)
035 _a(MiAaPQ)EBC3564813
035 _a(Au-PeEL)EBL3564813
035 _a(CaPaEBR)ebr11095100
035 _a(CaONFJC)MIL825974
035 _a(OCoLC)922580647
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_b.C665 2015
082 0 _a794.81536
_223
100 1 _aCook, James,
_eauthor.
245 1 0 _aLibGDX game development by example :
_blearn how to create your very own game using the LibGDX cross-platform framework /
_cJames Cook.
264 1 _aBirmingham, England ;
_aMumbai, India :
_bPackt Publishing,
_c2015.
264 4 _c2015
300 _a1 online resource (280 pages) :
_bcolor illustrations.
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
490 1 _aCommunity Experience Distilled
500 _aIncludes index.
588 _aDescription based on online resource; title from PDF title page (ebrary, viewed September 18, 2015).
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aCook, James.
_tLibGDX game development by example : learn how to create your very own game using the LibGDX cross-platform framework.
_dBirmingham, England ; Mumbai, India : Packt Publishing, c2015
_hix, 260 pages
_kCommunity experience distilled.
_z9781785281440
797 2 _aProQuest (Firm)
830 0 _aCommunity experience distilled.
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3564813
_zClick to View
999 _c234063
_d234064