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020 _z9780300190991
020 _a9780300199291
_q(electronic bk.)
035 _a(MiAaPQ)EBC3421350
035 _a(Au-PeEL)EBL3421350
035 _a(CaPaEBR)ebr10819832
035 _a(CaONFJC)MIL552162
035 _a(OCoLC)923605319
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.15
_b.Y44 2014
082 0 _a794.8
_223
100 1 _aYee, Nick,
_d1979-
245 1 4 _aThe proteus paradox :
_bhow online games and virtual worlds change us-and how they don't /
_cNick Yee.
264 1 _aNew Haven, Connecticut :
_bYale University Press,
_c2014.
264 4 _c2014
300 _a1 online resource (261 pages)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references at the end of each chapters and index.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games.
650 0 _aVirtual reality.
650 0 _aShared virtual environments.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aYee, Nick, 1979-
_tProteus paradox : how online games and virtual worlds change us-and how they don't.
_dNew Haven, Connecticut : Yale University Press, c2014
_hix, 248 pages
_z9780300190991
_w2013024662
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3421350
_zClick to View
999 _c224335
_d224335