000 | 01839nam a2200445 i 4500 | ||
---|---|---|---|
001 | EBC3421350 | ||
003 | MiAaPQ | ||
005 | 20240121053810.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 131227s2014 mou ob 001 0 eng d | ||
020 | _z9780300190991 | ||
020 |
_a9780300199291 _q(electronic bk.) |
||
035 | _a(MiAaPQ)EBC3421350 | ||
035 | _a(Au-PeEL)EBL3421350 | ||
035 | _a(CaPaEBR)ebr10819832 | ||
035 | _a(CaONFJC)MIL552162 | ||
035 | _a(OCoLC)923605319 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aGV1469.15 _b.Y44 2014 |
|
082 | 0 |
_a794.8 _223 |
|
100 | 1 |
_aYee, Nick, _d1979- |
|
245 | 1 | 4 |
_aThe proteus paradox : _bhow online games and virtual worlds change us-and how they don't / _cNick Yee. |
264 | 1 |
_aNew Haven, Connecticut : _bYale University Press, _c2014. |
|
264 | 4 | _c2014 | |
300 | _a1 online resource (261 pages) | ||
336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
504 | _aIncludes bibliographical references at the end of each chapters and index. | ||
588 | _aDescription based on print version record. | ||
590 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | _aComputer games. | |
650 | 0 | _aVirtual reality. | |
650 | 0 | _aShared virtual environments. | |
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aYee, Nick, 1979- _tProteus paradox : how online games and virtual worlds change us-and how they don't. _dNew Haven, Connecticut : Yale University Press, c2014 _hix, 248 pages _z9780300190991 _w2013024662 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3421350 _zClick to View |
999 |
_c224335 _d224335 |