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001 EBC3378596
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008 111219s2010 dcua sb 000 0 eng d
010 _z 2010281425
020 _z0309147778 (pbk.)
020 _z9780309147774 (pbk.)
035 _a(MiAaPQ)EBC3378596
035 _a(Au-PeEL)EBL3378596
035 _a(CaPaEBR)ebr10379889
035 _a(CaONFJC)MIL255437
035 _a(OCoLC)923281520
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.9.C65
_bN35 2010
082 0 4 _a003.3435
_222
110 2 _aNational Research Council (U.S.).
_bCommittee on Modeling, Simulation, and Games.
245 1 4 _aThe rise of games and high-performance computing for modeling and simulation
_h[electronic resource] /
_cCommittee on Modeling, Simulation, and Games, Standing Committee on Technology Insight--Gauge, Evaluate and Review, Division on Engineering and Physical Sciences, National Research Council of the National Academies.
260 _aWashington, D.C. :
_bNational Academies Press,
_cc2010.
300 _axiii, 116 p. :
_bill. (some col.)
504 _aIncludes bibliographical references.
505 0 _aA new paradigm in modeling and simulation -- Modeling, simulation, games, and computing -- Games: beyond entertainment -- Defense modeling, simulation, and games.
520 _a"The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years."--Publisher's description.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer simulation.
650 0 _aComputer games.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3378596
_zClick to View
999 _c205656
_d205656