000 | 01463nam a2200409 a 4500 | ||
---|---|---|---|
001 | EBC3339588 | ||
003 | MiAaPQ | ||
005 | 20240123122652.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 121018s2013 mau sb 001 0 eng d | ||
010 | _z 2012030557 | ||
020 | _z9780262018968 (hardcover : alk. paper) | ||
020 | _a9780262313582 (electronic bk.) | ||
035 | _a(MiAaPQ)EBC3339588 | ||
035 | _a(Au-PeEL)EBL3339588 | ||
035 | _a(CaPaEBR)ebr10674444 | ||
035 | _a(CaONFJC)MIL466852 | ||
035 | _a(OCoLC)830945368 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aGV1230 _b.C67 2013 |
|
082 | 0 | 4 |
_a794.8/1536 _223 |
100 | 1 | _aCostikyan, Greg. | |
245 | 1 | 0 |
_aUncertainty in games _h[electronic resource] / _cGreg Costikyan. |
260 |
_aCambridge, Mass. : _bMIT Press, _c2013. |
||
300 | _aviii, 141 p. | ||
490 | 0 | _aPlayful thinking | |
504 | _aIncludes bibliographical references and index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aGames _xDesign and construction. |
|
650 | 0 | _aGame theory. | |
650 | 0 |
_aVideo games _xDesign and construction. |
|
650 | 0 |
_aComputer games _xDesign and construction. |
|
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3339588 _zClick to View |
999 |
_c198554 _d198554 |