000 01463nam a2200409 a 4500
001 EBC3339588
003 MiAaPQ
005 20240123122652.0
006 m o d |
007 cr cn|||||||||
008 121018s2013 mau sb 001 0 eng d
010 _z 2012030557
020 _z9780262018968 (hardcover : alk. paper)
020 _a9780262313582 (electronic bk.)
035 _a(MiAaPQ)EBC3339588
035 _a(Au-PeEL)EBL3339588
035 _a(CaPaEBR)ebr10674444
035 _a(CaONFJC)MIL466852
035 _a(OCoLC)830945368
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1230
_b.C67 2013
082 0 4 _a794.8/1536
_223
100 1 _aCostikyan, Greg.
245 1 0 _aUncertainty in games
_h[electronic resource] /
_cGreg Costikyan.
260 _aCambridge, Mass. :
_bMIT Press,
_c2013.
300 _aviii, 141 p.
490 0 _aPlayful thinking
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aGames
_xDesign and construction.
650 0 _aGame theory.
650 0 _aVideo games
_xDesign and construction.
650 0 _aComputer games
_xDesign and construction.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3339588
_zClick to View
999 _c198554
_d198554