000 01549nam a2200421 a 4500
001 EBC3339445
003 MiAaPQ
005 20240121043713.0
006 m o d |
007 cr cn|||||||||
008 091222s2010 mauad sb 001 0 eng d
010 _z 2009050741
020 _z9780262014410 (hbk. : alk. paper)
020 _a9780262288835 (electronic bk.)
035 _a(MiAaPQ)EBC3339445
035 _a(Au-PeEL)EBL3339445
035 _a(CaPaEBR)ebr10562043
035 _a(OCoLC)796999500
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aTK7881.4
_b.F365 2010
082 0 4 _a006.5
_222
100 1 _aFarnell, Andy,
_d1969-
245 1 0 _aDesigning sound
_h[electronic resource] /
_cAndy Farnell.
260 _aCambridge, Mass. :
_bMIT Press,
_cc2010.
300 _a664 p. :
_bill.
504 _aIncludes bibliographical references and index.
505 0 _a1. Theory -- 2. Tools -- 3. Technique -- 4. Practicals.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer sound processing.
650 0 _aSound
_xRecording and reproducing
_xDigital techniques.
650 0 _aSounds.
650 0 _aMotion pictures
_xSound effects.
650 0 _aAnimated films
_xSound effects.
650 0 _aVideo games
_xSound effects.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3339445
_zClick to View
999 _c198301
_d198301