000 01580nam a2200421 a 4500
001 EBC3339416
003 MiAaPQ
005 20240123122544.0
006 m o d |
007 cr cn|||||||||
008 111007s2012 maua sb 001 0 eng d
010 _z 2011036911
020 _z9780262017374 (hardcover : alk. paper)
020 _a9780262301268 (electronic bk.)
035 _a(MiAaPQ)EBC3339416
035 _a(Au-PeEL)EBL3339416
035 _a(CaPaEBR)ebr10546481
035 _a(CaONFJC)MIL359454
035 _a(OCoLC)923252518
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aGV567.5
_b.T39 2012
082 0 4 _a796.0285
_223
100 1 _aTaylor, T. L.
245 1 0 _aRaising the stakes
_h[electronic resource] :
_be-sports and the professionalization of computer gaming /
_cT.L. Taylor.
260 _aCambridge, Mass. :
_bMIT Press,
_c2012.
300 _aviii, 323 p. :
_bill.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aSports
_xComputer network resources.
650 0 _aComputer games
_xSocial aspects.
650 0 _aSports
_xSociological aspects
_vCase studies.
650 0 _aSports
_xPsychological aspects.
650 0 _aCompetition (Psychology)
650 0 _aInternet games.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3339416
_zClick to View
999 _c198248
_d198248