000 | 01344nam a2200373Ia 4500 | ||
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001 | EBC3339299 | ||
003 | MiAaPQ | ||
005 | 20240121043708.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 100920s2011 maua sb 001 0 eng d | ||
010 | _z 2010038384 | ||
020 | _z9780262015462 | ||
020 | _z0262015463 | ||
035 | _a(MiAaPQ)EBC3339299 | ||
035 | _a(Au-PeEL)EBL3339299 | ||
035 | _a(CaPaEBR)ebr10502102 | ||
035 | _a(CaONFJC)MIL330270 | ||
035 | _a(OCoLC)756496949 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aGV1469.34.P79 _bC35 2011 |
|
100 | 1 | _aCalleja, Gordon. | |
245 | 1 | 0 |
_aIn-game _h[electronic resource] : _bfrom immersion to incorporation / _cGordon Calleja. |
260 |
_aCambridge, MA : _bMIT Press, _cc2011. |
||
300 |
_a224 p. : _bill. |
||
504 | _aIncludes bibliographical references and index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 |
_aVideo gamers _xPsychology. |
|
650 | 0 |
_aVirtual reality _xPsychological aspects. |
|
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3339299 _zClick to View |
999 |
_c198035 _d198035 |