000 | 01378nam a2200361Ia 4500 | ||
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001 | EBC3338949 | ||
003 | MiAaPQ | ||
005 | 20240121043648.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 080225s2008 mauag sb 001 0 eng d | ||
010 | _z 2008008742 | ||
020 | _z9780262033787 | ||
020 | _z026203378X | ||
035 | _a(MiAaPQ)EBC3338949 | ||
035 | _a(Au-PeEL)EBL3338949 | ||
035 | _a(CaPaEBR)ebr10251684 | ||
035 | _a(OCoLC)273057677 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aML3540.7 _b.C65 2008 |
|
082 | 0 | 4 |
_a781.5/4 _222 |
100 | 1 |
_aCollins, Karen, _d1973- |
|
245 | 1 | 0 |
_aGame sound _h[electronic resource] : _ban introduction to the history, theory, and practice of video game music and sound design / _cKaren Collins. |
260 |
_aCambridge, MA : _bMIT Press, _cc2008. |
||
300 |
_ax, 200 p. : _bill., music. |
||
504 | _aIncludes bibliographical references (p. [189]-196) and index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aVideo game music _xHistory and criticism. |
|
650 | 0 |
_aMusic _xHistory and criticism. |
|
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3338949 _zClick to View |
999 |
_c197366 _d197366 |