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001 EBC3338949
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006 m o d |
007 cr cn|||||||||
008 080225s2008 mauag sb 001 0 eng d
010 _z 2008008742
020 _z9780262033787
020 _z026203378X
035 _a(MiAaPQ)EBC3338949
035 _a(Au-PeEL)EBL3338949
035 _a(CaPaEBR)ebr10251684
035 _a(OCoLC)273057677
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aML3540.7
_b.C65 2008
082 0 4 _a781.5/4
_222
100 1 _aCollins, Karen,
_d1973-
245 1 0 _aGame sound
_h[electronic resource] :
_ban introduction to the history, theory, and practice of video game music and sound design /
_cKaren Collins.
260 _aCambridge, MA :
_bMIT Press,
_cc2008.
300 _ax, 200 p. :
_bill., music.
504 _aIncludes bibliographical references (p. [189]-196) and index.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aVideo game music
_xHistory and criticism.
650 0 _aMusic
_xHistory and criticism.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3338949
_zClick to View
999 _c197366
_d197366