000 | 01671nam a2200421Ia 4500 | ||
---|---|---|---|
001 | EBC3063690 | ||
003 | MiAaPQ | ||
005 | 20240121042319.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 071116s2007 sz ab sb 000 0 eng d | ||
010 | _z 2007933332 | ||
020 | _z9783764384142 (pbk.) | ||
020 | _z376438414X (pbk.) | ||
035 | _a(MiAaPQ)EBC3063690 | ||
035 | _a(Au-PeEL)EBL3063690 | ||
035 | _a(CaPaEBR)ebr10266192 | ||
035 | _a(CaONFJC)MIL187659 | ||
035 | _a(OCoLC)302342328 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aQA76.76.C672 _bS63 2007 |
|
245 | 0 | 0 |
_aSpace time play _h[electronic resource] : _bcomputer games, architecture and urbanism : the next level / _cedited by Friedrich von Borries, Steffen P. Walz, Matthias Bottger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kucklich. |
260 |
_aBasel ; _aBoston : _bBirkhauser, _cc2007. |
||
300 |
_a495 p. : _bill. (some col.)., maps (some col.) |
||
504 | _aIncludes bibliographical references. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | _aComputer games. | |
650 | 0 |
_aComputer games _xDesign. |
|
655 | 4 | _aElectronic books. | |
700 | 1 | _aBorries, Friedrich von. | |
700 | 1 |
_aWalz, Steffen P., _d1973- |
|
700 | 1 |
_aBottger, Matthias, _d1974- |
|
700 | 1 |
_aDavidson, Drew, _d1970- |
|
700 | 1 |
_aKelley, Heather, _d1969- |
|
700 | 1 |
_aKucklich, Julian, _d1974- |
|
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3063690 _zClick to View |
999 |
_c167234 _d167234 |