000 01671nam a2200421Ia 4500
001 EBC3063690
003 MiAaPQ
005 20240121042319.0
006 m o d |
007 cr cn|||||||||
008 071116s2007 sz ab sb 000 0 eng d
010 _z 2007933332
020 _z9783764384142 (pbk.)
020 _z376438414X (pbk.)
035 _a(MiAaPQ)EBC3063690
035 _a(Au-PeEL)EBL3063690
035 _a(CaPaEBR)ebr10266192
035 _a(CaONFJC)MIL187659
035 _a(OCoLC)302342328
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_bS63 2007
245 0 0 _aSpace time play
_h[electronic resource] :
_bcomputer games, architecture and urbanism : the next level /
_cedited by Friedrich von Borries, Steffen P. Walz, Matthias Bottger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kucklich.
260 _aBasel ;
_aBoston :
_bBirkhauser,
_cc2007.
300 _a495 p. :
_bill. (some col.)., maps (some col.)
504 _aIncludes bibliographical references.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games.
650 0 _aComputer games
_xDesign.
655 4 _aElectronic books.
700 1 _aBorries, Friedrich von.
700 1 _aWalz, Steffen P.,
_d1973-
700 1 _aBottger, Matthias,
_d1974-
700 1 _aDavidson, Drew,
_d1970-
700 1 _aKelley, Heather,
_d1969-
700 1 _aKucklich, Julian,
_d1974-
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=3063690
_zClick to View
999 _c167234
_d167234