000 | 02751nam a22004454a 4500 | ||
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001 | EBC2120722 | ||
003 | MiAaPQ | ||
005 | 20240121041143.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 060605s2006 nyu sb 001 0 eng | ||
010 | _z 2006018394 | ||
020 | _z081479971X (cloth : alk. paper) | ||
020 | _z0814799728 (pbk. : alk. paper) | ||
020 | _z9780814799710 (cloth : alk. paper) | ||
020 | _z9780814799727 (pbk. : alk. paper) | ||
035 | _a(MiAaPQ)EBC2120722 | ||
035 | _a(Au-PeEL)EBL2120722 | ||
035 | _a(CaPaEBR)ebr10176208 | ||
035 | _a(OCoLC)916951572 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
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043 | _an-us-ny | ||
050 | 4 |
_aK3705.V53 _bS73 2006 |
|
082 | 0 | 4 |
_a343.09/944 _222 |
245 | 0 | 4 |
_aThe state of play _h[electronic resource] : _blaw, games, and virtual worlds / _cedited by Jack M. Balkin and Beth Simone Noveck. |
260 |
_aNew York : _bNew York University Press, _cc2006. |
||
300 | _aviii, 304 p. | ||
490 | 1 | _aEx machina | |
504 | _aIncludes bibliographical references (p. 289-290) and index. | ||
505 | 0 | _aIntroduction / Jack M. Balkin and Beth Simone Noveck -- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter -- Virtual worldliness / Richard A. Bartle -- Declaring the rights of players / Raph Koster -- The right to play / Edward Castronova -- Law and liberty in virtual worlds / Jack M. Balkin -- Virtual crime / F. Gregory Lastowka and Dan Hunter -- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell -- Virtual power politics / James Grimmelmann -- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka -- There is no spoon / Yochai Benkler -- Who killed Miss Norway? / Tracy Spaight -- Who's in charge of who I am? : identity and law online / Susan P. Crawford -- Privacy and data collection in virtual worlds / Tal Zarsky -- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin -- The new visual literacy : how the screen affects the law / David R. Johnson -- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck. | |
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aComputer games _xLaw and legislation. |
|
650 | 0 | _aVirtual reality. | |
655 | 4 | _aElectronic books. | |
700 | 1 | _aBalkin, J. M. | |
700 | 1 | _aNoveck, Beth Simone. | |
710 | 2 | _aProQuest (Firm) | |
830 | 0 | _aEx machina. | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=2120722 _zClick to View |
999 |
_c141511 _d141511 |