000 01889 a2200241 4500
003 OSt
005 20231010025132.0
008 210907b ||||| |||| 00| 0 eng d
020 _a9781138336827
040 _aUnimy
_beng
050 _aQA76.76.C672
_bO43 2019
100 _aOkita, Alex,
_eauthor
245 _aLearning C# programming with Unity 3D
_cAlex Okita.
250 _aSecond edition.
260 _aBoca Raton, FL :
_bCRC Press/Taylor & Francis Group,
_c2019.
300 _axvii, 671 pages.
_bcol. illustration
_c26 cm.
505 _aWhat this book is about -- Before you begin -- First steps : Just getting started -- The building blocks of code -- Fundamentals : building a foundation -- Intermediate : The tricks of the trade -- Advanced -- What we'll be covering in this chapter -- Stuff we couldn't cover -- Good luck.
520 _a"For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc. Key Features Provides a starting point for the first time programmer Examples enable the reader to eventually write a game using Unity 3D Learn to read and understand documentation and the Unity 3D API"
650 _aComputer games
_xProgramming.
650 _aC# (Computer program language)
650 _aThree-dimensional display systems.
942 _2lcc
_cBK
999 _c12418
_d12418