000 | 01889 a2200241 4500 | ||
---|---|---|---|
003 | OSt | ||
005 | 20231010025132.0 | ||
008 | 210907b ||||| |||| 00| 0 eng d | ||
020 | _a9781138336827 | ||
040 |
_aUnimy _beng |
||
050 |
_aQA76.76.C672 _bO43 2019 |
||
100 |
_aOkita, Alex, _eauthor |
||
245 |
_aLearning C# programming with Unity 3D _cAlex Okita. |
||
250 | _aSecond edition. | ||
260 |
_aBoca Raton, FL : _bCRC Press/Taylor & Francis Group, _c2019. |
||
300 |
_axvii, 671 pages. _bcol. illustration _c26 cm. |
||
505 | _aWhat this book is about -- Before you begin -- First steps : Just getting started -- The building blocks of code -- Fundamentals : building a foundation -- Intermediate : The tricks of the trade -- Advanced -- What we'll be covering in this chapter -- Stuff we couldn't cover -- Good luck. | ||
520 | _a"For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc. Key Features Provides a starting point for the first time programmer Examples enable the reader to eventually write a game using Unity 3D Learn to read and understand documentation and the Unity 3D API" | ||
650 |
_aComputer games _xProgramming. |
||
650 | _aC# (Computer program language) | ||
650 | _aThree-dimensional display systems. | ||
942 |
_2lcc _cBK |
||
999 |
_c12418 _d12418 |