000 | 01935nam a2200469 i 4500 | ||
---|---|---|---|
001 | EBC1912575 | ||
003 | MiAaPQ | ||
005 | 20240123070855.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 150122t20142014mnu ob 001 0 eng d | ||
020 | _z9780816693160 | ||
020 |
_a9781452943459 _q(electronic bk.) |
||
035 | _a(MiAaPQ)EBC1912575 | ||
035 | _a(Au-PeEL)EBL1912575 | ||
035 | _a(CaPaEBR)ebr11003364 | ||
035 | _a(CaONFJC)MIL688778 | ||
035 | _a(OCoLC)899264742 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aGV1469.17.S63 _b.S539 2014 |
|
082 | 0 |
_a794.8 _223 |
|
100 | 1 |
_aShaw, Adrienne, _d1983- _eauthor. |
|
245 | 1 | 0 |
_aGaming at the edge : _bsexuality and gender at the margins of gamer culture / _cAdrienne Shaw. |
264 | 1 |
_aMinneapolis, Minnesota ; _aLondon, England : _bUniversity of Minnesota Press, _c2014. |
|
264 | 4 | _c2014 | |
300 | _a1 online resource (329 pages) | ||
336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
588 | _aDescription based on print version record. | ||
590 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aVideo games _xSocial aspects. |
|
650 | 0 |
_aElectronic games _xSocial aspects. |
|
650 | 0 | _aGender identity. | |
650 | 0 | _aSex role. | |
650 | 0 | _aSex. | |
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aShaw, Adrienne, 1983- _tGaming at the edge : sexuality and gender at the margins of gamer culture. _dMinneapolis, Minnesota ; London, England : University of Minnesota Press, c2014 _hx, 317 pages _z9780816693160 _w2014005527 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1912575 _zClick to View |
999 |
_c123546 _d123546 |