000 01622nam a2200409 i 4500
001 EBC1753155
003 MiAaPQ
005 20240123070315.0
006 m o d |
007 cr cnu||||||||
008 140823s2013 enka ob 001 0 eng|d
020 _z9781443840941
020 _a9781443864374
_q(electronic bk.)
035 _a(MiAaPQ)EBC1753155
035 _a(Au-PeEL)EBL1753155
035 _a(CaPaEBR)ebr10905634
035 _a(CaONFJC)MIL630493
035 _a(OCoLC)884726176
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.3
_b.G36 2013
245 0 4 _aThe game culture reader /
_cedited by Jason C. Thompson and Marc A. Ouellette.
264 1 _aNewcastle upon Tyne :
_bCambridge Scholars Publishing,
_c2013.
300 _a1 online resource (282 pages) :
_billustrations
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
588 _aDescription based on online resource; title from PDF title page (ebrary, viewed August 23, 2014).
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aVideo games
_xSocial aspects.
650 0 _aComputer games
_xSocial aspects.
655 4 _aElectronic books.
700 1 _aThompson, Jason C.,
_eeditor.
700 1 _aOuellette, Marc A.,
_eauthor.
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1753155
_zClick to View
999 _c116052
_d116052