000 01764nam a2200445 i 4500
001 EBC1636255
003 MiAaPQ
005 20240120155558.0
006 m o d |
007 cr cnu||||||||
008 090403t20092009maua ob 001 0 eng|d
020 _z9781568813387 (alk. paper)
020 _z9781568813387
020 _a9781439876954
_q(electronic bk.)
035 _a(MiAaPQ)EBC1636255
035 _a(Au-PeEL)EBL1636255
035 _a(CaPaEBR)ebr11315587
035 _a(OCoLC)913796955
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_bK74 2009
082 0 _a794.8/1
_222
100 1 _aKremers, Rudolf,
_d1970-
_eauthor.
245 1 0 _aLevel design :
_bconcept, theory, and practice /
_cRudolf Kremers.
264 1 _aWellesley, MA :
_bA.K. Peters,
_c[2009]
264 4 _c2009
300 _a1 online resource (400 pages) :
_billustrations
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aLevel design (Computer science)
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aKremers, Rudolf.
_tLevel design : concept, theory, and practice.
_dWellesley, MA : A.K. Peters, [2009]
_hxviii, 385 pages ; 24 cm
_z9781568813387
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1636255
_zClick to View
999 _c109172
_d109172