000 01530nam a22003971i 4500
001 EBC1593859
003 MiAaPQ
005 20240120153626.0
006 m o d |
007 cr cnu||||||||
008 140104s2013 enka o 000 0 eng d
020 _z9781849695268
020 _a9781849695275
_q(electronic bk.)
035 _a(MiAaPQ)EBC1593859
035 _a(Au-PeEL)EBL1593859
035 _a(CaPaEBR)ebr10825544
035 _a(CaONFJC)MIL559277
035 _a(OCoLC)867820884
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_bC74 2013
100 1 _aCreighton, Ryan Henson.
245 1 0 _aUnity 4.x game development by example beginner's guide /
_cRyan Henson Creighton.
264 1 _aBirmingham :
_bPackt Publishing,
_c2013.
300 _a1 online resource (572 pages) :
_billustrations
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
588 _aDescription based on online resource; title from PDF title page (ebrary, viewed January 19, 2014).
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
630 0 0 _aUnity (Electronic resource)
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
655 4 _aElectronic books.
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1593859
_zClick to View
999 _c106932
_d106932