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001 EBC1495789
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006 m o d |
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008 160429t20142014enka ob 000 0 eng d
020 _z9781466582521
020 _a9781466582538 (e-book)
035 _a(MiAaPQ)EBC1495789
035 _a(Au-PeEL)EBL1495789
035 _a(CaPaEBR)ebr11166702
035 _a(OCoLC)908078109
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aT385
_b.F455 2014
082 0 _a006.693
_223
100 1 _aFerguson, R. Stuart,
_eauthor.
245 1 0 _aPractical algorithms for 3D computer graphics /
_cR. Stuart Ferguson.
250 _aSecond edition.
264 1 _aBoca Raton, Florida ;
_aLondon, [England] ;
_aNew York :
_bCRC Press,
_c2014.
264 4 _c2014
300 _a1 online resource (517 pages) :
_billustrations
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
500 _a"An A. K. Peters Book."
504 _aIncludes bibliographical references.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer graphics.
650 0 _aComputer animation.
650 0 _aComputer algorithms.
650 0 _aThree-dimensional display systems.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aFerguson, R. Stuart.
_tPractical algorithms for 3D computer graphics.
_bSecond edition.
_dBoca Raton, Florida ; London, [England] ; New York : CRC Press, c2014
_hxi, 503 pages
_z9781466582521
_w2013045580
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1495789
_zClick to View
999 _c103783
_d103783