000 01799nam a2200433 i 4500
001 EBC1409990
003 MiAaPQ
005 20240120145056.0
006 m o d |
007 cr cnu||||||||
008 130524t20132013mdu ob 001 0 eng|d
020 _z9781442216945 (cloth : alk. paper)
020 _z9781442216952 (pbk. : alk. paper)
020 _a9781442216969
_q(electronic bk.)
035 _a(MiAaPQ)EBC1409990
035 _a(Au-PeEL)EBL1409990
035 _a(CaPaEBR)ebr10768749
035 _a(OCoLC)859155044
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.3
_b.G74 2013
082 0 _a794.8
_223
100 1 _aGriffiths, Devin C.
245 1 0 _aVirtual ascendance :
_bvideo games and the remaking of reality /
_cDevin C. Griffiths.
264 1 _aLanham, Maryland :
_bRowman & Littlefield Publishers, Inc.,
_c[2013]
264 4 _c2013
300 _a1 online resource (235 pages)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aVideo games.
650 0 _aVideo games
_xSocial aspects.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aGriffiths, Devin C.
_tVirtual ascendance : video games and the remaking of reality.
_dLanham, Maryland : Rowman & Littlefield Publishers, Inc., [2013]
_hxv, 217 pages
_z9781442216945
_w(DLC)17752258
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1409990
_zClick to View
999 _c102153
_d102153