000 | 01799nam a2200433 i 4500 | ||
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001 | EBC1409990 | ||
003 | MiAaPQ | ||
005 | 20240120145056.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 130524t20132013mdu ob 001 0 eng|d | ||
020 | _z9781442216945 (cloth : alk. paper) | ||
020 | _z9781442216952 (pbk. : alk. paper) | ||
020 |
_a9781442216969 _q(electronic bk.) |
||
035 | _a(MiAaPQ)EBC1409990 | ||
035 | _a(Au-PeEL)EBL1409990 | ||
035 | _a(CaPaEBR)ebr10768749 | ||
035 | _a(OCoLC)859155044 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aGV1469.3 _b.G74 2013 |
|
082 | 0 |
_a794.8 _223 |
|
100 | 1 | _aGriffiths, Devin C. | |
245 | 1 | 0 |
_aVirtual ascendance : _bvideo games and the remaking of reality / _cDevin C. Griffiths. |
264 | 1 |
_aLanham, Maryland : _bRowman & Littlefield Publishers, Inc., _c[2013] |
|
264 | 4 | _c2013 | |
300 | _a1 online resource (235 pages) | ||
336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
588 | _aDescription based on print version record. | ||
590 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | _aVideo games. | |
650 | 0 |
_aVideo games _xSocial aspects. |
|
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aGriffiths, Devin C. _tVirtual ascendance : video games and the remaking of reality. _dLanham, Maryland : Rowman & Littlefield Publishers, Inc., [2013] _hxv, 217 pages _z9781442216945 _w(DLC)17752258 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1409990 _zClick to View |
999 |
_c102153 _d102153 |