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Designing sound / Andy Farnell.

by Farnell, Andy, d.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Cambridge, Mass. : MIT Press, 2010Availability: Items available for loan: UNIMY (1) Call number: 777.5 FAR.

Game development essentials / Jeannie D. Novak.

by Novak, Jeannie, d.

Edition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Clifton Park, NY : Delmar Cengage Learning, 2012Online access: Access Online Availability: Items available for loan: UNIMY (1) Call number: QA76.76.C672 N69 2012.

Producing games: from business and budgets to creativity and design / D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry.

by Cohen, D. S | Bustamante, Sergio A.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston Focal Press, c 2010Availability: Items available for loan: UNIMY (1) Call number: QA 76.76 C672 .C64 2010.

Holistic Game Development with Unity: an: All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming Penny de Byl.

by Penny de Byl [author.].

Edition: 3rd edition Publication details: Boca Raton CRC Press 2019Availability: Items available for loan: UNIMY (1) Call number: 794.81526 BYL.

Game Ai Pro 360 : Guide to movement and pathfinding [edited] by Steve Rabin.

by Steve Rabin | Rabin, Steve [editor.].

Publication details: Boca Raton CRC Press 2020Availability: Items available for loan: UNIMY (1) Call number: QA76.76.C672 G332285 2020.

The Game Audio Tutorial : a Practical Guide To Sound & Music For Interactive Games Richard Stevens, Dave Raybould.

by Richard Stevens | Raybould, Dave.

Publication details: Amsterdam Focal Press 2011Availability: Items available for loan: UNIMY (1) Call number: 781.588 STE.

Interactive Storytelling for Video Games: a Player-centered Approach to Creating Memorable Characters and Stories Josiah Lebowitz, Chris Klug.

by Josiah Lebowitz | Klug, Chris.

Publication details: Burlington, MA Focal Press 2011Availability: Items available for loan: UNIMY (1) Call number: GV1469.34.A97 L43 2011.

Visual digital culture [electronic resource] : surface play and spectacle in new media genres / Andrew Darley.

by Darley, Andrew | ProQuest (Firm).

Series: Sussex studies in culture and communicationMaterial type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: London ; New York : Routledge, 2000Online access: Click to View Availability: No items available.

Situated language and learning [electronic resource] : a critique of traditional schooling / James Paul Gee.

by Gee, James Paul | ProQuest (Firm).

Series: LiteraciesMaterial type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: New York ; London : Routledge, 2004Online access: Click to View Availability: No items available.

Millennial monsters [electronic resource] : Japanese toys and the global imagination / Anne Allison ; foreword by Gary Cross.

by Allison, Anne, 1950- | ProQuest (Firm).

Series: Asia--local studies/global themes ; 13.Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Berkeley : University of California Press, c2006Online access: Click to View Availability: No items available.

The game artist's guide to Maya [electronic resource] / Michael McKinley.

by McKinley, Michael (Michael T.) | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: San Francisco : SYBEX, c2005Online access: Click to View Availability: No items available.

Videogames and art [electronic resource] / edited by Andy Clarke and Grethe Mitchell.

by Clarke, Andy | Mitchell, Grethe | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Bristol ; Chicago : Intellect, 2007Online access: Click to View Availability: No items available.

Gaming lives in the twenty-first century [electronic resource] : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.

by Selfe, Cynthia L, 1951- | Hawisher, Gail E | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: New York : Palgrave, 2007Online access: Click to View Availability: No items available.

Gaming [electronic resource] : essays on algorithmic culture / Alexander R. Galloway.

by Galloway, Alexander R, 1974- | ProQuest (Firm).

Series: Electronic mediations ; v. 18.Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Minneapolis, Minn. ; London : University of Minnesota Press, 2006Online access: Click to View Availability: No items available.

Writing for video games [electronic resource] / Steve Ince.

by Ince, Steve | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: London : A. & C. Black, 2006Online access: Click to View Availability: No items available.

Violent video game effects on children and adolescents [electronic resource] : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.

by Anderson, Craig Alan, 1952- | Gentile, Douglas A, 1964- | Buckley, Katherine E | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Oxford ; New York : Oxford University Press, 2007Online access: Click to View Availability: No items available.

Reading Japan cool [electronic resource] : patterns of manga literacy and discourse / John E. Ingulsrud and Kate Allen.

by Ingulsrud, John E | Allen, Kate, 1950- | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Lanham : Lexington Books, c2009Online access: Click to View Availability: No items available.

The art of videogames [electronic resource] / Grant Tavinor.

by Tavinor, Grant | ProQuest (Firm).

Series: New directions in aestheticsMaterial type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Malden, MA : Wiley-Blackwell, 2009Online access: Click to View Availability: No items available.

Producing games [electronic resource] : from business budgets to creativity and design / D.S. Cohen, Sergio A. Bustamante II.

by Cohen, D. S | Bustamante, Sergio A | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Burlington, MA ; Oxford : Focal Press, 2009Online access: Click to View Availability: No items available.

Innovation and marketing in the video game industry [electronic resource] : avoiding the performance trap / David Wesley and Gloria Barczak.

by Wesley, David T. A | Barczak, Gloria | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Farnham [Surrey, England] : Gower, c2010Online access: Click to View Availability: No items available.

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