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Playing with religion in digital games / edited by Heidi A. Campbell and Gregory Price Grieve.

by Campbell, Heidi, 1970- [editor.] | Grieve, Gregory P. (Gregory Price), 1964- [editor.].

Series: Digital Game StudiesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Bloomington, Indiana : Indiana University Press, 2014Copyright date: 2014Online access: Click to View Availability: No items available.

Thinking about video games : interviews with the experts / David S. Heineman.

by Heineman, David S [author.].

Series: Digital game studiesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Bloomington : Indiana University Press, [2015]Copyright date: 2015Online access: Click to View Availability: No items available.

Thinking about video games : interviews with the experts / David S. Heineman.

by Heineman, David S [author.].

Series: Digital game studiesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Bloomington : Indiana University Press, [2015]Copyright date: 2015Online access: Click to View Availability: No items available.

Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer.

by Garcia, Antero [editor.] | Niemeyer, Greg [editor.].

Series: Approaches to digital game studies ; Volume 5.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York, New York : Bloomsbury Academic, 2017Copyright date: 2017Online access: Click to View Availability: No items available.

Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer.

by Garcia, Antero [editor.] | Niemeyer, Greg [editor.].

Series: Approaches to digital game studies ; Volume 5.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York, New York : Bloomsbury Academic, 2017Copyright date: 2017Online access: Click to View Availability: No items available.

Trauma im Computerspiel : Mediale Repr�asentationen mentaler Extremerfahrungen.

by Spies, Thomas.

Series: Game StudiesEdition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Bielefeld : transcript, 2022Copyright date: {copy}2022Online access: Click to View Availability: No items available.

Comics and Videogames : From Hybrid Medialities to Transmedia Expansions.

by Rauscher, Andreas | Stein, Daniel | Thon, Jan-No�el.

Series: Routledge Advances in Game StudiesEdition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Milton : Taylor & Francis Group, 2020Copyright date: �2021Online access: Click to View Availability: No items available.

Posthuman Gaming : Avatars, Gamers, and Entangled Subjectivities.

by Wilde, Poppy.

Series: Routledge Advances in Game StudiesEdition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Milton : Taylor & Francis Group, 2023Copyright date: �2024Online access: Click to View Availability: No items available.

What Is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition.

by Klevjer, Rune | G�unzel, Stephan | Sternagel, J�org | Mersch, Dieter.

Series: Game StudiesEdition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Bielefeld : Transcript Verlag, 2022Copyright date: �2022Online access: Click to View Availability: No items available.

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