The Playful Citizen : Civic Engagement in a Mediatized Culture.

By: Glas, Ren�eContributor(s): Lammes, Sybille | de Lange, Michiel | Raessens, Joost | de Vries, ImarMaterial type: TextTextSeries: Games and Play SeriesPublisher: Amsterdam : Amsterdam University Press, 2019Copyright date: {copy}2019Edition: 1st edDescription: 1 online resource (433 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9789048535200Genre/Form: Electronic books.Additional physical formats: Print version:: The Playful CitizenDDC classification: 323.042 Online resources: Click to View
Contents:
Cover -- Contents -- 1. The playful citizen: An introduction -- Ren�e Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- Part I. Ludo-literacies -- Introduction to Part I -- Ren�e Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 2. Engagement in play, engagement in politics: Playing political video games -- Joyce Neys and Jeroen Jansz -- 3. Analytical game design: Game-making as a cultural technique in a gamified society -- Stefan Werning -- 4. Re-thinking the social documentary -- William Uricchio -- 5. Collapsus, or how to make players become ecological citizens -- Joost Raessens -- 6. The broken toy tactic: Clockwork worlds and activist games -- Anne-Marie Schleiner -- 7. Video games and the engaged citizen: On the ambiguity of digital play -- Ingrid Hoofd -- Part II. Ludo-epistemologies -- Introduction to Part II -- Ren�e Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 8. Public laboratory: Play and civic engagement -- Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry -- 9. Sensing the air and experimenting with environmental citizenship -- Jennifer Gabrys -- 10. Biohacking: Playing with technology -- Stephanie de Smale -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- Ren�e Glas and Sybille Lammes -- 12. The playful scientist: Stimulating playful communities for science practice -- Ben Schouten, Erik van der Spek, Dani�el Harmsen, and Ellis Bartholomeus -- 13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age -- Sonia Fizek and Anne Dippel -- Part III. Ludo-politics -- Introduction to Part III -- Ren�e Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 14. On participatory politics as a game changer and the politics of participation -- Mercedes Bunz.
15. Playing with politics: Memory, orientation, and tactility -- Sam Hind -- 16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems -- Eric Gordon and Stephen Walter -- 17. Permanent revolution: Occupying democracy -- Douglas Rushkoff -- 18. The playful city: Citizens making the smart city -- Michiel de Lange -- 19. Dissent at a distance -- The Janissary Collective (Mark Deuze and Lindsay Ems) -- 20. Playing with power: Casual politicking as a new frame for political analysis -- Alex Gekker -- Index of names -- Index of subjects.
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Cover -- Contents -- 1. The playful citizen: An introduction -- Ren�e Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- Part I. Ludo-literacies -- Introduction to Part I -- Ren�e Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 2. Engagement in play, engagement in politics: Playing political video games -- Joyce Neys and Jeroen Jansz -- 3. Analytical game design: Game-making as a cultural technique in a gamified society -- Stefan Werning -- 4. Re-thinking the social documentary -- William Uricchio -- 5. Collapsus, or how to make players become ecological citizens -- Joost Raessens -- 6. The broken toy tactic: Clockwork worlds and activist games -- Anne-Marie Schleiner -- 7. Video games and the engaged citizen: On the ambiguity of digital play -- Ingrid Hoofd -- Part II. Ludo-epistemologies -- Introduction to Part II -- Ren�e Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 8. Public laboratory: Play and civic engagement -- Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry -- 9. Sensing the air and experimenting with environmental citizenship -- Jennifer Gabrys -- 10. Biohacking: Playing with technology -- Stephanie de Smale -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- Ren�e Glas and Sybille Lammes -- 12. The playful scientist: Stimulating playful communities for science practice -- Ben Schouten, Erik van der Spek, Dani�el Harmsen, and Ellis Bartholomeus -- 13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age -- Sonia Fizek and Anne Dippel -- Part III. Ludo-politics -- Introduction to Part III -- Ren�e Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 14. On participatory politics as a game changer and the politics of participation -- Mercedes Bunz.

15. Playing with politics: Memory, orientation, and tactility -- Sam Hind -- 16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems -- Eric Gordon and Stephen Walter -- 17. Permanent revolution: Occupying democracy -- Douglas Rushkoff -- 18. The playful city: Citizens making the smart city -- Michiel de Lange -- 19. Dissent at a distance -- The Janissary Collective (Mark Deuze and Lindsay Ems) -- 20. Playing with power: Casual politicking as a new frame for political analysis -- Alex Gekker -- Index of names -- Index of subjects.

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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2023. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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