Costume Design for Video Games: An Exploration of Historical and Fantastical Skins Sandy Appleoff Lyons.
Publication details: Boca Raton CRC Press 2020Edition: 1st editionISBN: 9781138086050Subject(s): Video game characters -- Design | Costume designLOC classification: GV1469.34.C48 | A67 2019Summary: "Researching costume and character development pertaining to plots, scenarios and visionable goals, while exploring silhouettes, draping and aesthetics of era in the context of the human experience, both real and imaged. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy and futuristic influences. Supporting solid process for creative problem solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs"Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
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BOOK | UNIMY PJ Library | TB | GV1469.34.C48 A67 2019 (Browse shelf (Opens below)) | Available | 102850 | ||
BOOK | UNIMY | Available |
Includes bibliographical references.
"Researching costume and character development pertaining to plots, scenarios and visionable goals, while exploring silhouettes, draping and aesthetics of era in the context of the human experience, both real and imaged. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy and futuristic influences. Supporting solid process for creative problem solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs"
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