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Unity game development essentials [electronic resource] / Will Goldstone.

by Goldstone, Will | ProQuest (Firm).

Series: From technologies to solutionsMaterial type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Birmingham, U.K. : Packt Pub., 2009Online access: Click to View Availability: No items available.

Wordplay and the discourse of video games [electronic resource] : analyzing words, design, and play / Christopher A. Paul.

by Paul, Christopher A | ProQuest (Firm).

Series: Routledge studies in new media and cyberculture ; 10.Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: New York : Routledge, 2012Online access: Click to View Availability: No items available.

Storyplaying : agency and narrative in video games / Sebastian Domsch.

by Domsch, Sebastian.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Berlin : De Gruyter, [2013]Copyright date: 2013Online access: Click to View Availability: No items available.

Best before [electronic resource] : videogames, supersession and obsolescence / James Newman.

by Newman, James (James A.) | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Abingdon [England] ; New York : Routledge, 2012Online access: Click to View Availability: No items available.

EVE online [electronic resource] : ISK strategy guide / Y. Michael Xu.

by Xu, Y. Michael | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Birmingham, Eng. : Packt Publishing, 2012Online access: Click to View Availability: No items available.

The video games guide [electronic resource] : 1,000+ arcade, console and computer games, 1962-2012 / Matt Fox.

by Fox, Matt, 1972- | ProQuest (Firm).

Edition: 2nd ed.Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Jefferson, NC : McFarland & Company, Inc., Publishers, c2013Online access: Click to View Availability: No items available.

Virtual literacies [electronic resource] : interactive spaces for children and young people / edited by Guy Merchant ... [et al.].

by Merchant, Guy | ProQuest (Firm).

Series: Routledge research in education ; 84Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: New York : Routledge, 2013Online access: Click to View Availability: No items available.

Digital games [electronic resource] : a context for cognitive development / Fran C. Blumberg, Shalom M. Fisch, editors.

by Blumberg, Fran C | Fisch, Shalom M | ProQuest (Firm).

Series: New directions for child and adolescent development ; no. 139 (Spring 2013)Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: San Francisco : Jossey-Bass, 2013Online access: Click to View Availability: No items available.

Playstation mobile development cookbook [electronic resource] / Michael Fleischauer.

by Fleischauer, Michael | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available.

Understanding video games [electronic resource] : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca.

by Egenfeldt-Nielsen, Simon | Smith, Jonas Heide | Tosca, Susana Pajares | ProQuest (Firm).

Edition: 2nd ed.Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: New York ; Oxfordshire, England : Routledge, c2013Online access: Click to View Availability: No items available.

Sports videogames [electronic resource] Mia Consalvo, Konstantin Mitgutsch and Abe Stein.

by Consalvo, Mia, 1969- | Mitgutsch, Konstantin | Stein, Abe | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: New York ; Oxfordshire, England : Routledge, c2013Online access: Click to View Availability: No items available.

Getting started with C++ audio programming for game development / David Gouveia.

by Gouveia, David.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, [2013]Copyright date: 2013Online access: Click to View Availability: No items available.

Building Minecraft server modifications : discover how to program your own server plugins and augment your Minecraft server with Bukkit / Cody M. Sommer ; cover image by Cody M. Sommer.

by Sommer, Cody M.

Series: Community experience distilledMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing, 2013Copyright date: 2013Online access: Click to View Availability: No items available.

Virtual ascendance : video games and the remaking of reality / Devin C. Griffiths.

by Griffiths, Devin C.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Lanham, Maryland : Rowman & Littlefield Publishers, Inc., [2013]Copyright date: 2013Online access: Click to View Availability: No items available.

Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples / Thomas Finnegan.

by Finnegan, Thomas.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available.

Level up! : the guide to great video game design / Scott Rogers.

by Rogers, Scott [author.].

Edition: Second edition.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Chichester, England : Wiley, 2014Copyright date: 2014Online access: Click to View Availability: No items available.

Playing with religion in digital games / edited by Heidi A. Campbell and Gregory Price Grieve.

by Campbell, Heidi, 1970- [editor.] | Grieve, Gregory P. (Gregory Price), 1964- [editor.].

Series: Digital Game StudiesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Bloomington, Indiana : Indiana University Press, 2014Copyright date: 2014Online access: Click to View Availability: No items available.

Gamestar mechanic for dummies / by Jacob Cordeiro.

by Cordeiro, Jacob [author.].

Series: --For dummiesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hoboken, New Jersey : John Wiley & Sons, 2014Copyright date: 2014Online access: Click to View Availability: No items available.

Making school a game worth playing : digital games in the classroom / Ryan Schaaf, Nicky Mohan ; introduction by Jason Ohler ; proofreader, Rae-Ann Goodwin ; interior design, Ross Crockett.

by Schaaf, Ryan [author.] | Mohan, Nicky [author.] | Ohler, Jason [author of introduction, etc.] | Goodwin, Rae-Ann [proofreader.] | Crockett, Ross [designer.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Thousand Oaks, California : Corwin, 2014Copyright date: 2014Online access: Click to View Availability: No items available.

Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer ; contributors, Marc Bonner [and thirteen others].

by Winnerling, Tobias [editor.] | Kerschbaumer, Florian [editor.] | Bonner, Marc [contributor.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Newcastle upon Tyne, [England] : Cambridge Scholars Publishing, 2014Copyright date: 2014Online access: Click to View Availability: No items available.

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