Refine your search

Your search returned 151 results.

Not what you expected? Check for suggestions
Sort
Results
Flash 5 cartoons and games f/x & design [electronic resource] / Bill Turner, James Robertson, Richard Bazley.

by Turner, Bill | Bazley, Richard | Robertson, James | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Scottsdale, AZ : Coriolis Group Books, c2001Other title: Flash five cartoons and games f/x & design.Online access: Click to View Availability: No items available.

Flash 5 visual insight [electronic resource] / Sherry London, Dan London.

by London, Sherry | London, Dan | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Scottsdale, AZ : Coriolis Group Books, c2001Other title: Flash five visual insight.Online access: Click to View Availability: No items available.

Flash 5 visual insight [electronic resource] / Sherry London, Dan London.

by London, Sherry | London, Dan | ProQuest (Firm).

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publication details: Scottsdale, AZ : Coriolis Group Books, c2001Other title: Flash five visual insight.Online access: Click to View Availability: No items available.

Mastering Autodesk Maya 2016 / Todd Palamar.

by Palamar, Todd [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Indianapolis, Indiana : John Wiley & Sons, Inc., 2015Copyright date: 2015Online access: Click to View Availability: No items available.

Mastering Autodesk Maya 2016 / Todd Palamar.

by Palamar, Todd [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Indianapolis, Indiana : John Wiley & Sons, Inc., 2015Copyright date: 2015Online access: Click to View Availability: No items available.

3ds max design architectural visualization : for intermediate users / Brian L. Smith.

by Smith, Brian L. (Brian Lawrence), 1972- [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Burlington, Massachusetts ; Oxfordshire, [England] : Focal Press, 2012Copyright date: 2012Online access: Click to View Availability: No items available.

3ds max design architectural visualization : for intermediate users / Brian L. Smith.

by Smith, Brian L. (Brian Lawrence), 1972- [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Burlington, Massachusetts ; Oxfordshire, [England] : Focal Press, 2012Copyright date: 2012Online access: Click to View Availability: No items available.

How to make animated films : Tony White's complete masterclass on the traditional principles of animation / Tony White.

by White, Tony, 1947- [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York, New York ; London, [England] : Focal Press, 2009Copyright date: 2009Other title: Tony White's complete masterclass on the traditional principles of animation | Complete masterclass on the traditional principles of animation.Online access: Click to View Availability: No items available.

How to make animated films : Tony White's complete masterclass on the traditional principles of animation / Tony White.

by White, Tony, 1947- [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York, New York ; London, [England] : Focal Press, 2009Copyright date: 2009Other title: Tony White's complete masterclass on the traditional principles of animation | Complete masterclass on the traditional principles of animation.Online access: Click to View Availability: No items available.

Real-world Flash game development : how to follow best practices and keep your sanity / Christopher Griffith.

by Griffith, Christopher, 1979- [author.].

Edition: Second edition.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Amsterdam, [Netherlands] : Focal Press, 2012Copyright date: 2012Online access: Click to View Availability: No items available.

Real-world Flash game development : how to follow best practices and keep your sanity / Christopher Griffith.

by Griffith, Christopher, 1979- [author.].

Edition: Second edition.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Amsterdam, [Netherlands] : Focal Press, 2012Copyright date: 2012Online access: Click to View Availability: No items available.

Frame-by-frame stop motion : the guide to non-traditional animation techniques / Tom Gasek.

by Gasek, Tom [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York ; London, [England] : Focal Press, 2013Copyright date: 2012Online access: Click to View Availability: No items available.

Frame-by-frame stop motion : the guide to non-traditional animation techniques / Tom Gasek.

by Gasek, Tom [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York ; London, [England] : Focal Press, 2013Copyright date: 2012Online access: Click to View Availability: No items available.

How to cheat in Maya 2012 : tools and techniques for character animation / Eric Luhta, Kenny Roy.

by Luhta, Eric [author.] | Roy, Kenny [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York ; London, [England] : Focal Press, 2013Copyright date: 2012Online access: Click to View Availability: No items available.

How to cheat in Maya 2012 : tools and techniques for character animation / Eric Luhta, Kenny Roy.

by Luhta, Eric [author.] | Roy, Kenny [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York ; London, [England] : Focal Press, 2013Copyright date: 2012Online access: Click to View Availability: No items available.

How to cheat in Maya 2014 : tools and techniques for character animation / Kenny Roy.

by Roy, Kenny [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York, [New York] ; London, [England] : Focal Press, 2014Copyright date: 2014Online access: Click to View Availability: No items available.

How to cheat in Maya 2014 : tools and techniques for character animation / Kenny Roy.

by Roy, Kenny [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York, [New York] ; London, [England] : Focal Press, 2014Copyright date: 2014Online access: Click to View Availability: No items available.

Flash cinematic techniques : enhancing animated shorts and interactive storytelling / Chris Jackson.

by Jackson, Chris (Chris B.) [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York, New York ; London, England : Focal Press, 2010Copyright date: 2010Online access: Click to View Availability: No items available.

Flash cinematic techniques : enhancing animated shorts and interactive storytelling / Chris Jackson.

by Jackson, Chris (Chris B.) [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York, New York ; London, England : Focal Press, 2010Copyright date: 2010Online access: Click to View Availability: No items available.

Action analysis for animators / Chris Webster.

by Webster, Chris [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York, New York ; London, [England] : Focal Press, 2012Copyright date: 2012Online access: Click to View Availability: No items available.

Pages