TY - BOOK AU - Dunn,Fletcher AU - Parberry,Ian ED - ProQuest (Firm) TI - 3D math primer for graphics and game development AV - T385 .D875 2012 U1 - 006.6 22 PY - 2012/// CY - Boca Raton PB - CRC Press KW - Computer graphics KW - Computer games KW - Programming KW - Computer science KW - Mathematics KW - Electronic books N1 - Includes bibliographical references; Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries N2 - "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- UR - https://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=800971 ER -