TY - BOOK AU - Byrne,Christopher TI - A profile of the United States toy industry: serious fun T2 - Industry profiles collection AV - HD9993.T693U5 B976 2013 U1 - 338.7688720973 23 PY - 2013/// CY - New York, New York (222 East 46th Street, New York, NY 10017) PB - Business Expert Press KW - Toy industry KW - United States KW - Mattel KW - operations management KW - product management KW - game development KW - game manufacturing KW - toy marketing KW - toy merchandising KW - toy retailing KW - toy manufacturing KW - toys KW - Hasbro KW - LeapFrog KW - Spin Master KW - VTECH KW - MEGA KW - LEGO KW - Toys "R" Us KW - Kmart/Sears KW - Target KW - Wal-Mart KW - Amazon KW - eBay KW - hot toys KW - toy design KW - toy promotion KW - toy consumers KW - toy advertising KW - Consumer Products Safety Commission KW - Toy Industry Association KW - Electronic books N1 - Part of: 2013 digital library; Includes bibliographical references (page [141]) and index; Acknowledgements -- Introduction -- 1. A brief history of the U.S. toy industry -- 2. The toy industry by size and category -- 3. Product still rules -- 4. Buying and selling -- 5. Creating desire: licensing, advertising & marketing -- 6. The money game: the financial realities of the toy industry -- 7. So you still want to play? -- Epilogue -- Bibliography -- Index; Access restricted to authorized users and institutions N2 - The toy industry is one of the most consistently misunderstood sectors of American business. That's no surprise because on many levels it resists easy definition. It's a commodity business. No, it's a fashion business. No, it's a consumer products business. No, it's an entertainment business. The fact is it's all of these businesses, each of which addresses and responds to market forces differently. And often, especially with the larger, publicly traded companies -- all of these businesses share a balance sheet. Toy consumers are equally diverse, ranging from grandparents planning a splurge, to parents hoping to give their kids a leg up in learning to kids parting with their pocket change. They cross every demographic category. As we often say, if you're going to reproduce and buy stuff -- or if you know someone who is -- you're a toy consumer. And, those consumers have more than 160,000 different toys to choose from at any time -- ranging from the hot, TV-promoted items to inexpensive impulse toys. It's also the only industry where the performance of a multi-billion, multinational company can be largely dependent on the whims of an 8- year-old UR - https://ebookcentral.proquest.com/lib/bacm-ebooks/detail.action?docID=1520755 ER -